Summer Reading B2G1 Free
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Q&A | July 20, 2015

    Jesse Ball: IMG Powell’s Q&A: Jesse Ball



    Describe your latest book. I woke up one day from a sort of daydream with an idea for a book's structure, and for the thread of that book, one... Continue »
    1. $16.80 Sale Hardcover add to wish list

      A Cure for Suicide

      Jesse Ball 9781101870129

    spacer
Qualifying orders ship free.
$169.00
New Hardcover
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
1 Remote Warehouse Personal Computers- General

More copies of this ISBN

Mobile TV: Customizing Content and Experience (Human-Computer Interaction)

by

Mobile TV: Customizing Content and Experience (Human-Computer Interaction) Cover

 

Synopses & Reviews

Publisher Comments:

Mobile TV: Customizing Content and Experience documents current research and case studies of design practice that seek to improve the mobile television experience. Developing usable, useful, and appealing solutions for the customer or user experience, i.e., successful products and services, requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. Contributors from academia, business, and design have contributed their collective expertise and experience to deliver wisdom on all fronts. Divided into seven parts, the book's first chapter establishes definitions and summarizes current research and development. The subsequent chapters specifically look at Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. A balance between theoretical and empirical approaches provides insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, but also raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.

Synopsis:

This book documents current research and case studies dedicated to the improved design of new mobile multimedia systems. It pays special attention to the experience of the user as it focuses on systems that encourage creativity, collaboration and communities.

Synopsis:

Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.

Synopsis:

This book will present significant projects and studies carried out in academia and in industry seeking to develop new mobile multimedia systems that go beyond mobile TV (in terms of purely media streaming) and are more enjoyable and relevant for the nomadic and peripatetic user.  To do this, it will showcase successful methodologies and new relevant solutions that extend the field of action of people on the move, improving, at the same time, the quality of their mobile experience. The objectectives of the book are as follows: to gain insight into the future of mobile TV and mobile video in general; to explore the user-experience in mobile and pervasive interactive multimedia systems; to question the essential correlation between mobile video and users' context; to analyse how these systems can encourage the creation of mobile communities; to understand how these systems can be evaluated; to unveil relevant scenarios for mobile storytelling (creation and sharing); to understand how sociability can be achieved in nomadic contexts; to analyse how mobile digital content could evolve; to examine advanced interaction modalities for mobile video, and to discuss techniques to anticipate how nomadic cultures can shape trends in technology.

About the Author

Dr Anxo Roibas is Senior Lecturer at the University of Brighton, Visiting Lecturer at Westminster University, at the Politecnico di Milano and the National Institute of Design (India). He has been user experience Consultant for Vodafone and since 2000 he has been collaborating with the Nokia Research Center. He has coordinated ethnographic research in collaboration with the Vodafone Group Fondation and the British Royal Academic of Engineering exploring the use of mobile phones as multimedia interfaces. He has been British Fellow at the BT IT Mobility Research Center. Anxo is Executive Committee member of the British HCI Group. Aaron Marcus (BA, Princeton University, BFA, MFA, Yale University) is President of Aaron Mracus and Associates, Inc. a pioneering user-interface (UI) design firm. Mr Marcus is the world's first graphic designer to use computers. His firm has worked on mobile UI projects with Equilibrio, HP, Motorola, Nokia, Siemens, Samsung, Qwest, and Visa among others. He has written/co-written 4 books and more than 250 papers and lectures/tutors worldwide about mobile UI design. Riccardo Sala (BA and MSc Design Politecnico di Milano, MA Interactive Media Dublin Institute of Technology) is Information Architect at Dare Digital. He has been interaction designer at the Times Online. He has also worked as consultant HCI designer specialized in new media and the assessment of the user experience with applications and services for mobile phones.

Table of Contents

Introduction. Beyond Mobile TV.- Part I. What it all means: Four perspectives on Mobile TV.- Part II. User experience and design of mobile TV in everyday life.- Part III. Innovation through conceptual and participatory design for mobile multimedia systems.- Part VI. Understanding the context. Data gathering, requirements and evaluation methodologies.- Part V. Context and Sociability in mobile interactive multimedia systems.- Part VI. Advanced interaction and modalities with mobile digital content.- Part VII. Conclusion (looking at the future). Notes.- References.- Index.

Product Details

ISBN:
9781848827004
Author:
Marcus, Aaron (edt)
Publisher:
Springer
Editor:
Sala, Riccardo
Editor:
Roibas, Anxo Cereijo
Editor:
Marcus, Aaron
Editor:
Roibas, Anxo
Author:
Roibas, Anxo Cereijo
Author:
Marcus, Aaron
Author:
Sala, Riccardo
Subject:
Interactive multimedia
Subject:
Social Aspects - General
Subject:
Computers-Reference - General
Subject:
Interactive Media
Subject:
video sharing
Subject:
multimedia information systems
Subject:
Computers and Society
Subject:
Media Design
Subject:
User Interfaces
Subject:
User Interfaces and Human Computer Interaction
Copyright:
Edition Description:
2010
Series:
Human-Computer Interaction Series
Publication Date:
20091216
Binding:
HARDCOVER
Language:
English
Illustrations:
Y
Pages:
393
Dimensions:
235 x 155 mm 1610 gr

Related Subjects

Computers and Internet » Artificial Intelligence » Robotics
Computers and Internet » Computers Reference » General
Computers and Internet » Computers Reference » Social Aspects » General
Computers and Internet » Personal Computers » General
Engineering » Communications » Video

Mobile TV: Customizing Content and Experience (Human-Computer Interaction) New Hardcover
0 stars - 0 reviews
$169.00 In Stock
Product details 393 pages Springer - English 9781848827004 Reviews:
"Synopsis" by , This book documents current research and case studies dedicated to the improved design of new mobile multimedia systems. It pays special attention to the experience of the user as it focuses on systems that encourage creativity, collaboration and communities.
"Synopsis" by , Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.
"Synopsis" by , This book will present significant projects and studies carried out in academia and in industry seeking to develop new mobile multimedia systems that go beyond mobile TV (in terms of purely media streaming) and are more enjoyable and relevant for the nomadic and peripatetic user.  To do this, it will showcase successful methodologies and new relevant solutions that extend the field of action of people on the move, improving, at the same time, the quality of their mobile experience. The objectectives of the book are as follows: to gain insight into the future of mobile TV and mobile video in general; to explore the user-experience in mobile and pervasive interactive multimedia systems; to question the essential correlation between mobile video and users' context; to analyse how these systems can encourage the creation of mobile communities; to understand how these systems can be evaluated; to unveil relevant scenarios for mobile storytelling (creation and sharing); to understand how sociability can be achieved in nomadic contexts; to analyse how mobile digital content could evolve; to examine advanced interaction modalities for mobile video, and to discuss techniques to anticipate how nomadic cultures can shape trends in technology.
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.