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Tabletops - Horizontal Interactive Displays (Human-Computer Interaction)by Christian Muller-tomfelde
Synopses & Reviews
This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays. Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weiser's vision of Ubiquitous Computing redefined the notion of Human Computer Interaction. Interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment. This book is structured in three major areas: 'under', 'on/above' and 'around' tabletops. These areas are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum.
This text is the first to compile current research findings in the domain of interactive horizontal displays. It integrates and summarizes findings from the most important international tabletop research teams and covers the latest in this research domain.
Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent developments of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays. Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops. An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled: "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/ Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW). Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.
About the Author
Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.
Table of Contents
Foreword, Norbert Streitz Acknowledgements Preface A Short History of Tabletop Research, Technologies, and Products Part One: Under Tabletops Building Interactive Multi-Touch Surfaces From Table-System to Tabletop: Integrating Technology into Interactive Surfaces High-Resolution Interactive Displays Optical Design of Tabletop Displays and Interactive Applications Hand and Object Recognition on Liquid Crystal Displays Part Two: On and Above Tabletops Augmented Interactive Tabletops with Translucent Tangible Controls Active Tangible Interactions Interaction on the Tabletop: Bringing the Physical to the Digital Supporting Atomic User Actions on the Table Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input On, Above, and Beyond: Taking Tabletops to the Third Dimension Part Three: Around and Beyond the Tabletops Individual and Group Support in Tabletop Interaction Techniques File System Access for Tabletop Interaction Theory of Tabletop Territoriality Digital Tables for Collaborative Information Exploration Coordination and Awareness in Remote Tabletop Collaboration Horizontal Interactive Surfaces in Distributed Assemblies Index
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