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Playing with the Past (Human-Computer Interaction)

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Synopses & Reviews

Publisher Comments:

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.

Synopsis:

This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves this through a close study of the interactive design principles at work behind both real and virtual places.

About the Author

Erik is Associate Professor at Auckland School of Design, Massey University, and a member of IGDA (International Game Developers Association), DiGRA, and ICIP (ICOMOS International Committee on Interpretation and Presentation of Cultural Heritage Sites). He graduated in architecture, philosophy, and engineering (Geomatics). His doctoral thesis 'Evaluating Cultural Learning in Virtual Environments' (sponsored by an Australian Research Council industry grant) involved the design and evaluation of online virtual environments; the industry partner was Lonely Planet. Since his PhD he has supervised or collaborated on various games and virtual environment projects, mostly based on cultural learning, spatial projection, or physical computing. He has taught game design, interaction design, user experience design, architectural design, digital media and CAD. He is now the Associate Professor, Research and Postgraduate Director, School of Design, College of Creative Arts, Massey University, New Zealand. His research areas include: game design, virtual heritage (digital and online interpretations of culture), architectural visualization, serious gaming (using game engines to teach archaeology), innovative peripherals and physical computing (tangible computing, biofeedback, surround displays), interactive narrative, and evaluation techniques for the user experience of interactive spatial media.

Table of Contents

1. Introducing Virtual Travel.- 2. Virtual Environments.- 3.Virtual Places.- 4. Cultural and Social Presence.- 5. Game-Style Interaction.- 6. Playing With The Past.- 7. Augmenting the Present With the Past.- 8. Evaluating Virtual Heritage.- 9. Conclusion.- Index

Product Details

ISBN:
9781849965002
Author:
Champion, Erik
Publisher:
Springer
Subject:
Computer Science
Subject:
Interactive multimedia
Subject:
User Interfaces
Subject:
Personal Computers-General
Subject:
Data processing
Subject:
3D Usability
Subject:
3D Worlds
Subject:
Architecture
Subject:
cultural heritage
Subject:
Cultural Learning
Subject:
game design
Subject:
Historical Learning
Subject:
Interaction Design
Subject:
Virtual Environments
Subject:
Virtual Heritage
Subject:
Virtual worlds
Subject:
Computer Appl. in Social and Behavioral Sciences
Subject:
Computer Appl. in Arts and Humanities
Subject:
Media Design
Subject:
multimedia information systems
Subject:
User Interfaces and Human Computer Interaction
Subject:
Computer-Aided Engineering (CAD, CAE) and Design
Copyright:
Edition Description:
2011
Series:
Human-Computer Interaction Series
Publication Date:
20101006
Binding:
HARDCOVER
Language:
English
Pages:
236
Dimensions:
235 x 155 mm 1130 gr

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Personal Computers » General
Health and Self-Help » Health and Medicine » Medical Specialties

Playing with the Past (Human-Computer Interaction) New Hardcover
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Product details 236 pages Springer - English 9781849965002 Reviews:
"Synopsis" by , This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves this through a close study of the interactive design principles at work behind both real and virtual places.
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