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Arduino: A Quick Start Guideby Maik Schmidt
Synopses & Reviews
Arduino is an open-source platform that makes DIY electronics projects easier than ever. Readers with no electronics experience can create their first gadgets within a few minutes. This book is up-to-date for the new Arduino Uno board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects.
See "some photos": http://www.flickr.com/photos/50804036@N06/sets/72157624195730498/ of projects built by our readers over on Flickr. (And if you have photos of your project, please send them to firstname.lastname@example.org).
With this Quick-Start Guide you'll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You'll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server applications, and create a universal remote with an Arduino and a few cheap parts. Plus, you'll build your own burglar alarm that emails you whenever someone's moving in your living room, integrate Nintendo's Wii Nunchuk into your projects, make binary dice, learn how to solder, and more.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, plenty of exercises will extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems.
With Arduino: A Quick-Start Guide, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
Book News Annotation:
Intended for readers with no electronics experience but with basic skills in programming in C or C++, this guide to the Arduino physical computing platform provides a project-based approach to getting up and running quickly with this popular development board. Beginning with a conceptual overview of the device and the required hardware and software for the projects and a brief examination of how the Arduino works inside, the volume dives right into eight beginner projects that showcase the capabilities of the system. Projects include building binary dice, a morse code generator library, sensor inputs, motion sensing game controllers, modifying a Nintendo Wii nunchuck, Arduino networking, creating a universal remote control and making a motor controller. The work includes numerous illustrations and code examples and access to additional online content is provided. Schmidt is a software developer and the author of several books. Distributed by O'Reilly Media. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you'll learn about:
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Packed with fun, useful devices to create, this Quick-Start Guide will help you build your own motion-sensing game controller with a three-axis accelerometer. Then you'll create a universal remote for your TV set or your Mac, with an Arduino and a few cheap parts. The Arduino is a perfect platform for building network devices--you'll learn how to connect it to the Internet and program both client and server applications. In one hands-on project, you'll build your own burglar alarm that updates your Twitter feed whenever someone's moving in your living room. Other projects show you how to integrate Nintendo's Wii Nunchuk into your projects.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, and the "What If It Doesn't Work" sections help you troubleshoot common problems.
This is a hands-on book written to clear away all the questions and obstacles that would otherwise discourage you from trying physical computing. With Arduino: A Quick-Start Guide, beginners can quickly join the world-wide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
About the Author
Maik Schmidt has worked as a software developer for more than 15 years, creating solutions for large enterprises. He frequently writes book reviews and articles and is the author of Enterprise Recipes with Ruby and Rails and Enterprise Integration with Ruby.
Table of Contents
PrefaceChapter 1: IntroductionChapter 2: The Arduino WayChapter 3: The Arduino PlatformChapter 4: Really Getting Started with ArduinoChapter 5: Advanced Input and OutputChapter 6: Talking to the CloudChapter 7: TroubleshootingThe BreadboardReading Resistors and CapacitorsArduino Quick ReferenceReading Schematic Diagrams
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