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Geometry and Computing #5: Image and Geometry Processing for 3-D Cinematography

by

Geometry and Computing #5: Image and Geometry Processing for 3-D Cinematography Cover

 

Synopses & Reviews

Publisher Comments:

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.

Synopsis:

This book offers a closeup view of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. Coverage includes numerous techniques and applications for this exciting new technology.

Table of Contents

Introduction.- Part I 3-D Cinematography and Applications: Stereoscopic Cinema; Free-Viewpoint Television; Free-Viewpoint Video for TV Sport Production; Challenges for Multi-View Video Capture.- Part II Recent Developments in Geometry: Performance Capture from Multi-View Video; Combining Multi-View Stereo and Bundle Adjustment for Accurate Camera Calibration; Cell-Based 3-D Video Capture Method with Active Cameras; Dense 3-D Motion Capture from Synchronized Video Streams.- Part III Recent Developments in Image Processing: Wavelet-Based Inverse Light and Reflectance from Images of a Known Object; 3-D Lighting Environment Estimation with Shading and Shadows; 3-D Cinematography with Approximate or no Geometry; View-Dependent Texturing using a Linear Basis

Product Details

ISBN:
9783642123917
Author:
Ronfard, Remi (edt)
Publisher:
Springer
Editor:
Ronfard, Ra(c)Mi
Editor:
Taubin, Gabriel
Editor:
Ronfard, Remi
Author:
Taubin, Gabriel
Author:
Ronfard, Ra(c)Mi
Author:
Ronfard, Remi
Author:
Ronfard, Rmi
Subject:
General
Subject:
Intelligence (AI) & Semantics
Subject:
Electricity
Subject:
General Mathematics
Subject:
Mathematics - General
Subject:
Artificial Intelligence (incl. Robotics)
Subject:
Optics and Electrodynamics
Copyright:
Edition Description:
2010
Series:
Geometry and Computing
Series Volume:
5
Publication Date:
20100908
Binding:
HARDCOVER
Language:
English
Pages:
315
Dimensions:
235 x 155 mm

Related Subjects

Computers and Internet » Artificial Intelligence » General
Computers and Internet » Artificial Intelligence » Image Processing
Computers and Internet » Computers Reference » General
Engineering » Communications » Radar and Microwave
Science and Mathematics » Electricity » General Electricity
Science and Mathematics » Mathematics » General
Travel » General

Geometry and Computing #5: Image and Geometry Processing for 3-D Cinematography New Hardcover
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$169.00 In Stock
Product details 315 pages Not Avail - English 9783642123917 Reviews:
"Synopsis" by , This book offers a closeup view of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. Coverage includes numerous techniques and applications for this exciting new technology.
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