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    The Woman Upstairs

    Claire Messud 9780307596901

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Other titles in the Cognitive Systems Monographs series:

Animation and Performance Capture Using Digitized Models

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Animation and Performance Capture Using Digitized Models Cover

 

Synopses & Reviews

Publisher Comments:

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this work, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in this book can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render real-world human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the time-varying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Synopsis:

This is the first book on the subject of Performance Capture. It details the overall system in steps which facilitate implementation, describing the whole process from data capture to rendering to the final result.

Table of Contents

Introduction - Preliminary Techniques - Interactive Shape Deformation and Editing Methods - Recording Studio: Data Acquisition and Data Processing - Natural Animation of Digitized Models - Problem Statement and Preliminaries - Poisson-based Skeleton-less Character Animation - Laplacian-based Skeleton-less Character Animation - Towards Performance Capture using Deformable Mesh.- Tracking - Problem Statement and Preliminaries - Video-Based Tracking of Scanned Humans - Feature Tracking for Mesh-based Performance Capture - Video-Based Performance Capture - High-Quality 3D Videos - Processing Mesh Animations - Reconstructing Fully-Rigged Characters - Designing Non-Photorealistic Animation Collages - Conclusions - Bibliography.

Product Details

ISBN:
9783642261893
Author:
Aguiar, Edilson De
Publisher:
Springer
Subject:
Graphics-General
Subject:
Computer Graphics - General
Subject:
Charactor Animation
Subject:
Markerless Motion Capture
Subject:
Mesh Deformation
Subject:
motion capture
Subject:
Performance Capture
Subject:
Computer graphics
Subject:
Computer Imaging, Vision, Pattern Recognition and Graphics
Subject:
Image Processing and Computer Vision
Subject:
Computer applications
Edition Description:
2010
Series:
Cognitive Systems Monographs
Series Volume:
5
Publication Date:
20120231
Binding:
TRADE PAPER
Language:
English
Pages:
186
Dimensions:
235 x 155 mm 293 gr

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » General
Science and Mathematics » Mathematics » Applied

Animation and Performance Capture Using Digitized Models New Trade Paper
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Product details 186 pages Springer - English 9783642261893 Reviews:
"Synopsis" by , This is the first book on the subject of Performance Capture. It details the overall system in steps which facilitate implementation, describing the whole process from data capture to rendering to the final result.
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