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Streaming Media Demystifiedby Michael Topic
Synopses & Reviews
The experts predict that the opening of broadcast internet connections and 3G wireless capabilities will drive the adoption of streaming media to 75% of all broadcasting and e-commerce firms by the end of 2003. Author Mark Topic offers the fast, reliable, and painless way to get the lowdown on the streaming video over the internet (both wired and wireless)--he thoroughly examines the technologies, protocols, and business models on this next giant happening in the world of video and telecom. * Internet protocols for delivering streaming media * Audio and video compression schemes * Covers MPEG-4 and MPEG-7 * Discusses digital rights management * Details Metadata
A thorough examination of the technologies, protocols, and business models on the streaming of video over the internet (both wired and wireless).
About the Author
Michael Topic is a professional innovator and product design engineer, running his own consultancy, Imaginative Engineering Ltd. Originally trained in electrical, electronic, and computer engineering, in his native Australia, he now lives in the UK, with a cat, a family, and a large collection of electric guitars. Michael has spent 18 years creating digital media tools for creative and demanding customers. During his career, Michael has lead design teams creating Internet streaming media encoders, audio and video nonlinear editing systems, synthesizers, and music sequencers.
Table of Contents
Introduction. The medium. What is streaming media? — How does streaming media work? — Why was streaming media invented? — Why is streaming media better? — Who is driving streaming media's innovations? — What's wrong with streaming media? — When will streaming media be ready for prime time? — The audience. Who will watch? — How will we watch streaming media? — When will we watch? — Why watch streaming media? — What will we watch? The business. How will anyone make money with streaming media? — Who will make money? — When will streaming media make money?-- Why will streaming media make money? — Upsides- downsides. How significant is streaming media? — What could go wrong? — Conclusion — Appendix A: MPEG-4 profiles. Visual profiles — Audio profiles — Graphics profiles — Scene graph profiles — Appendix B: MPEG-2 and MPEG-4 coding compared. Appendix C: Audio and video sweetening techniques. Audio sweetening — Video sweetening — Appendix D: Real world streaming media encoding. Encoding machines — Software-based encoding tools — Encoding labs — Precompression signal conditioners — Video capture cards — Appendix E: Video and audio compression. Introduction — Transform coding — The JPEG standard — The MPEG standard — How MPEG-2 was tuned for high quality of experience — MPEG-4 video compression — Concatenation — Digital audio data compression.
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Computers and Internet » Desktop Publishing » General