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Blondie24: Playing at the Edge of Ai

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Synopses & Reviews

Publisher Comments:

Blondie24 tells the story of a computer that taught itself to play checkers far better than its creators ever could by using a program that emulated the basic principles of Darwinian evolution--random variation and natural selection-- to discover on its own how to excel at the game.

Unlike Deep Blue, the celebrated chess machine that beat Garry Kasparov, the former world champion chess player, this evolutionary program didn't have access to strategies employed by human grand masters, or to databases of moves for the endgame moves, or to other human expertise about the game of chekers. With only the most rudimentary information programmed into its "brain," Blondie24 (the program's Internet username) created its own means of evaluating the complex, changing patterns of pieces that make up a checkers game by evolving artificial neural networks---mathematical models that loosely describe how a brain works.

It's fitting that Blondie24 should appear in 2001, the year when we remember Arthur C. Clarke's prediction that one day we would succeed in creating a thinking machine. In this compelling narrative, David Fogel, author and co-creator of Blondie24, describes in convincing detail how evolutionary computation may help to bring us closer to Clarke's vision of HAL. Along the way, he gives readers an inside look into the fascinating history of AI and poses provocative questions about its future. * Brings one of the most exciting areas of AI research to life by following the story of Blondie24's development in the lab through her evolution into an expert-rated checkers player, based on her impressive success in Internet competition. * Explains the foundations of evolutionary computation, simply and clearly. * Presents complex material in an engaging style for readers with no background in computer science or artificial intelligence. * Examines foundational issues surrounding the creation of a thinking machine. * Debates whether the famous Turing Test really tests for intelligence. * Challenges deeply entrenched myths about the successes and implication of some well-known AI experiments * Shows Blondie's moves with checkerboard diagrams that readers can easily follow.

Synopsis:

The evolution of a champion cyber-chick! The fascinating story of Blondie24, a revolutionary program that emulated the basic Darwinian principles of evolution and taught herself to excel at the game of checkers (draughts). Unlike DEEP Blue, the celebrated chess machine that beat Garry Kasparov, the evolutionary program described in Blondie24 didn't have access to the strategies employed by human grand masters, or databases of endgame moves or other human expertise in the game. With only the most rudimentary information programmed into its "brain", Blondie24 created its own means of evaluating complex, changing patterns of pieces that make up the checkers game by evolving artificial neural networks. In this compelling narrative, David Fogel demonstrates in convincing detail how close we are to Arthur C Clarke's vision of HAL, the intelligent machine of 2001 a Space Odyssey.

Synopsis:

Blondie24 tells the story of a computer that taught itself to play checkers far better than its creators ever could by using a program that emulated the basic principles of Darwinian evolution - random variation and natural selection - to discover on it

About the Author

David B. Fogel is the CEO of Natural Selection, Inc., a company which addresses complex, real-world problems in the areas of industry, medicine, and defense by applying the techniques of evolutionary computation, neural networks, fuzzy systems, knowledge-based systems, and stochastic processes, among other technologies. Dr. Fogel was the founding president of the Evolutionary Programming Society and was elected a Fellow of the IEEE in 1999. He is the founding editor-in-chief of the IEEE Transactions on Evolutionary Computation and serves on the editorial boards of several journals including BioSystems, Fuzzy Sets and Systems, and Journal of Scheduling.

Table of Contents

Part 1 - Setting the Stage — Chapter 1 - Intelligent Machines: Imitating Life — Chapter 2 - Deep Blue: A Triumph of AI? — Chapter 3 - Building An Artificial Brain — Chapter 4 - Evolutionary Computation: Putting Nature to Work — Chapter 5 - Blue Hawaii: Natural Selection — Chapter 6 - Checkers — Chapter 7 - Chinook: The Man-machine Checkers Champion — Chapter 8 - Samuel's Learning Machine — Chapter 9 - The Samuel-Newell Challenge — Part 2 - The Making of Blondie — Chapter 10 - Evolving in the Checkers Environment — Chapter 11 - In The Zone — Chapter 12 - A Repeat Performance — Chapter 13 - A New Dimension — Chapter 14 - Letting the Genie Out of the Bottle — Chapter 15 - Blondie24 — Epilogue: The Future of Artificial Intelligence — Appendix: Your Honor, I Object! — Notes — Index — About the Author.

Product Details

ISBN:
9780080500188
Publisher:
Morgan Kaufmann
Subject:
Computers : Artificial Intelligence - General
Author:
B. Fogel, David
Author:
Fogel, David B.
Subject:
Computers : Intelligence (AI) & Semantics
Subject:
Artificial Intelligence
Subject:
General
Subject:
Machine learning
Subject:
Artificial Intelligence - General
Subject:
Computer checkers
Subject:
Evolutionary computation.
Subject:
Intelligence (AI) & Semantics
Subject:
History of Science-Technology
Subject:
main_subject
Subject:
all_subjects
Publication Date:
October 2001
Binding:
eBooks
Language:
English

Related Subjects

Computers and Internet » Artificial Intelligence » General
Computers and Internet » Computers Reference » General
Reference » Science Reference » General

Blondie24: Playing at the Edge of Ai
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Product details pages Morgan Kaufmann Publishers - English 9780080500188 Reviews:
"Synopsis" by , The evolution of a champion cyber-chick! The fascinating story of Blondie24, a revolutionary program that emulated the basic Darwinian principles of evolution and taught herself to excel at the game of checkers (draughts). Unlike DEEP Blue, the celebrated chess machine that beat Garry Kasparov, the evolutionary program described in Blondie24 didn't have access to the strategies employed by human grand masters, or databases of endgame moves or other human expertise in the game. With only the most rudimentary information programmed into its "brain", Blondie24 created its own means of evaluating complex, changing patterns of pieces that make up the checkers game by evolving artificial neural networks. In this compelling narrative, David Fogel demonstrates in convincing detail how close we are to Arthur C Clarke's vision of HAL, the intelligent machine of 2001 a Space Odyssey.
"Synopsis" by , Blondie24 tells the story of a computer that taught itself to play checkers far better than its creators ever could by using a program that emulated the basic principles of Darwinian evolution - random variation and natural selection - to discover on it
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