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Game Development Essentials: an Introduction

by

Game Development Essentials: an Introduction Cover

 

Synopses & Reviews

Publisher Comments:

"Get ready for a fascinating ride through the fastest-growing segment of the entertainment industry!" As gaming evolves into a powerhouse industry and a dynamic career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to success. A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.

Synopsis:

Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today?s hottest topics ? such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Synopsis:

Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

About the Author

Jeannie Novak is Lead Author and Series Editor of the widely acclaimed Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, she provides consulting services for game developers and other creative professionals. Jeannie is Program Director of Game Art and Design and Media Arts and Animation at the Art Institute Online. She has developed and taught game courses at UCLA, Art Center, DeVry, Westwood College, ITT, UC Berkeley, and Santa Monica College. Jeannie holds a BA in Mass Communication from UCLA and an MA in Communication Management from the Annenberg School at USC. She serves on the MMOG and Online Excellence committees for the Academy of Interactive Arts and Sciences.

Table of Contents

SECTION 1: Setup - The Development of an Industry: How Did We Get Here?Game Elements: Genres, Platforms and Applications.Player Elements: Market, Theory and Interactivity.SECTION II: Scenarios - Creating Compelling Content: Storytelling: Building the Narrative.Characters and Objects: Building the Identity.Interiors and Exteriors: Building the World.User Interface: Building the Connection.Level Design: Building the Experience.Music and Sound: Building the Atmosphere.SECTION III: Strategy - Development and Business Cycles: Pre-Production: Planning and Processing.Production: Prototyping and Playtesting.Post-Production: Maintenance and Marketing.

Product Details

ISBN:
9781401862718
Subtitle:
An Introduction
Publisher:
Cengage Learning
Author:
Novak, Jeannie
Author:
Novak, J
Author:
eannie
Author:
Novak, Jeannie (Jeannie Novak)
Subject:
General
Subject:
Computer Graphics - General
Subject:
Careers
Subject:
Graphic Arts
Subject:
game development; game design; game production; video game development; computer game development; gameplay
Subject:
game development
Subject:
game design
Subject:
game production
Subject:
video game development
Subject:
computer game development
Subject:
gameplay
Copyright:
Publication Date:
September 2004
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
320
Dimensions:
9.88x7.98x.82 in. 2.41 lbs.

Related Subjects


Computers and Internet » Software Engineering » Game Design

Game Development Essentials: an Introduction
0 stars - 0 reviews
$ In Stock
Product details 320 pages Delmar Thomson Learning - English 9781401862718 Reviews:
"Synopsis" by , Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today?s hottest topics ? such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
"Synopsis" by , Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
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