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Geometric Algebra for Computer Graphics

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Geometric Algebra for Computer Graphics Cover

 

Synopses & Reviews

Publisher Comments:

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.John Vince (author of numerous books including ‘Geometry for Computer Graphics' and ‘Vector Analysis for Computer Graphics') has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

Product Details

ISBN:
3330000229057
Publisher:
Springer
Subject:
Computer Graphics - General
Author:
Vince, John A.
Subject:
Mathematics
Subject:
Computer graphics
Subject:
Algebra
Subject:
Clifford-Algebra
Subject:
geometric algebra
Subject:
Algebraic Geometry
Subject:
Math Applications in Computer Science
Subject:
Geometry
Subject:
Graphics-General
Subject:
main_subject
Subject:
all_subjects
Publication Date:
20080228
Binding:
ELECTRONIC
Language:
English
Pages:
252

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » General
Science and Mathematics » Mathematics » Geometry » Algebraic Geometry
Science and Mathematics » Mathematics » Geometry » Geometry and Trigonometry

Geometric Algebra for Computer Graphics
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Product details 252 pages Springer - English 3330000229057 Reviews:
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