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Digital Modeling of Material Appearance (Morgan Kaufmann Series in Computer Graphics )

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Synopses & Reviews

Publisher Comments:

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.

Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.

Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.

ABOUT THE AUTHORS

Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center.

* First comprehensive treatment of the digital modeling of material appearance;

* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;

* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.

Synopsis:

Computer graphics systems are capable of generating stunning realistic images of objects that have never physically existed, but have been created entirely within a computer. Digital models of how materials interact with light are essential to this capability. A digital model of appearance must include all the data required to give a viewer the visual impression of the material. This is the first comprehensive work on the digital modeling of material appearance: it is a guide to how observation, together with models from physics and engineering, are combined for use in rendering in computer graphics. This book emphasizes foundations; it is not a how to guide for a particular software system.

This book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers who want to pursue the development of new modeling techniques. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation and presentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will find a much needed reference in Digital Modeling of Material Appearance.

*Provides sound technical advice, tips, and techniques to create the most realistic surface appearances of graphic designs

*Assembles a great variety of graphics rendering techniques into a one-stop resource

*Readers will walk away with a superior knowledge base about creating more convincing and technically accurate and detailed designs

Table of Contents

'Chapter 1 Introduction

Chapter 2 Background

Chapter 3 Observation and Classification

Chapter 4 Mathematical Terms

Chapter 5 General Material Models

Chapter 6 Specialized Material Models

Chapter 7 Measurement

Chapter 8 Aging and Weathering

Chapter 9 Specifying and Encoding Appearance Descriptions

Chapter 10 Rendering Appearance'

Product Details

ISBN:
9780122211812
Author:
Rushmeier, Holly
Publisher:
Morgan Kaufmann Publishers
Author:
Sillion, Francois
Author:
Sillion, Fran??ois X.
Author:
Dorsey, J
Author:
Dorsey, Julie
Subject:
Computer graphics -- Design.
Subject:
Image processing
Subject:
Computer graphics
Subject:
Visualization
Subject:
Computer Graphics - General
Subject:
Graphics-General
Series:
Morgan Kaufmann Series in Computer Graphics
Publication Date:
20071231
Binding:
HARDCOVER
Language:
English
Illustrations:
Y
Pages:
336
Dimensions:
9.25 x 7.5 in

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Digital Modeling of Material Appearance (Morgan Kaufmann Series in Computer Graphics ) New Hardcover
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Product details 336 pages Morgan Kaufmann Publishers - English 9780122211812 Reviews:
"Synopsis" by , Computer graphics systems are capable of generating stunning realistic images of objects that have never physically existed, but have been created entirely within a computer. Digital models of how materials interact with light are essential to this capability. A digital model of appearance must include all the data required to give a viewer the visual impression of the material. This is the first comprehensive work on the digital modeling of material appearance: it is a guide to how observation, together with models from physics and engineering, are combined for use in rendering in computer graphics. This book emphasizes foundations; it is not a how to guide for a particular software system.

This book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers who want to pursue the development of new modeling techniques. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation and presentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will find a much needed reference in Digital Modeling of Material Appearance.

*Provides sound technical advice, tips, and techniques to create the most realistic surface appearances of graphic designs

*Assembles a great variety of graphics rendering techniques into a one-stop resource

*Readers will walk away with a superior knowledge base about creating more convincing and technically accurate and detailed designs

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