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Original Essays | September 17, 2014

Merritt Tierce: IMG Has My Husband Read It?



My first novel, Love Me Back, was published on September 16. Writing the book took seven years, and along the way three chapters were published in... Continue »
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Designing Sound

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Synopses & Reviews

Publisher Comments:

andlt;Pandgt;Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as andquot;procedural audio.andquot; Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projectsandlt;/Pandgt;

Synopsis:

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.

Synopsis:

andlt;Pandgt;A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.andlt;/Pandgt;

Synopsis:

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

About the Author

Andy Farnell has a degree in Computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage.

Product Details

ISBN:
9780262014410
Author:
Farnell, Andy
Publisher:
MIT Press (MA)
Author:
Massachusetts Institute of Technology
Author:
Technology
Author:
Massachusetts Institute of
Location:
Cambridge
Subject:
Digital Media - Audio
Subject:
Social Aspects - General
Subject:
General-General
Copyright:
Series:
Designing Sound
Publication Date:
20100820
Binding:
HARDCOVER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
532 band#38;w illus.
Pages:
688
Dimensions:
9 x 7 x 1 in 1 lb
Age Level:
from 18

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Related Subjects

Computers and Internet » Computers Reference » Social Aspects » General
Computers and Internet » Graphics » Digital Media » Audio
Engineering » Communications » Audio Equipment
Science and Mathematics » Environmental Studies » Environment

Designing Sound New Hardcover
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Product details 688 pages MIT Press (MA) - English 9780262014410 Reviews:
"Synopsis" by , A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.
"Synopsis" by , andlt;Pandgt;A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.andlt;/Pandgt;
"Synopsis" by , Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
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