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Ray Tracing from the Ground Up

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Synopses & Reviews

Book News Annotation:

Ray tracing is an technique of computer graphics that creates images by shooting rays via a image-synthesis algorithm that determines the nearest object along a line of sight. Since the 1980s ray tracing has received a great deal of attention from researchers working to make ray tracing more tractable and to include more features. Suffern (information technology, U. of Technology, Sydney) describes how to write a ray tracer step-by-step, starting with design and programming and some essential mathematics and theoretical foundations, moving to such details as antialiasing, sampling techniques, mapping samples to a disk or a hemisphere, perspective viewing and developing a practical viewing system, nonlinear projections, stereoscopy, lights and materials, specular reflection, shadows, ambient occlusion, area lights, ray-object interconnections, affine transformations, transforming objects, regular grids, triangle meshes, mirror reflections, global illumination, simple and realistic transparency, texture mapping, procedural textures and noise-based textures. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

Product Details

ISBN:
9781568812724
Author:
Hu, Helen H.
Publisher:
AK Peters
Author:
Suffern, Kevin G.
Subject:
Graphics-General
Publication Date:
20070931
Binding:
Hardcover
Language:
English

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Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming
Computers and Internet » Software Engineering » Game Design
History and Social Science » World History » General
Hobbies, Crafts, and Leisure » Games » General Puzzles

Ray Tracing from the Ground Up New Hardcover
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Product details pages AK Peters - English 9781568812724 Reviews:
"Synopsis" by , With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
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