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David MitchellDavid Mitchell's newest mind-bending, time-skipping novel may be his most accomplished work yet. Written in six sections, one per decade, The Bone... Continue »
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    The Bone Clocks

    David Mitchell 9781400065677

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Collada: Sailing the Gulf of 3D Digital Content Creation

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Collada: Sailing the Gulf of 3D Digital Content Creation Cover

 

Synopses & Reviews

Book News Annotation:

COLLADA is an advanced 3D asset description. Arnaud and Barnes, both affiliated with Sony Computer Entertainment, offer guidance on using the COLLADA 1.4 specification in applications, and provide insight into the design of COLLADA so that readers can understand how design decisions were made and how this standard may evolve. The book will be useful to content developers interested in exchanging data between several tools, to application developers planning to use COLLADA, and to tool providers who want to add COLLADA compatibility. Appendices provide plug-in code. A section of color screenshots and examples is included. Author information is not given. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http: //collada.org/mediawiki/index.php/COLLADA_book

Product Details

ISBN:
9781568812878
Author:
Arnaud, Remi
Publisher:
AK Peters
Subject:
Games-Video Games
Publication Date:
20060831
Binding:
Hardcover
Language:
English

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming
Hobbies, Crafts, and Leisure » Games » Video Games

Collada: Sailing the Gulf of 3D Digital Content Creation New Hardcover
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Product details pages AK Peters - English 9781568812878 Reviews:
"Synopsis" by , COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http: //collada.org/mediawiki/index.php/COLLADA_book
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