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Software for Use: A Practical Guide to the Methods of Usage-Centered Design (ACM Press)

Software for Use: A Practical Guide to the Methods of Usage-Centered Design (ACM Press) Cover

 

Synopses & Reviews

Publisher Comments:

In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency.

Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Highlights

  • Presents a streamlined process for developing highly usable software
  • Describes practical methods and models successfully implemented in industry
  • Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

Book News Annotation:

This volume guides readers in a step-by-step process for developing software using usage-centered design, which interconnects two major software development methods: use cases and essential modeling. It describes practical methods and models that have already been successfully implemented in industry, and its processes complement object-oriented software engineering approaches such as the Unified Process. Constantine, a lecturer, author, and consultant, and Lockwood, a programmer and consultant, join forces to turn the focus of software development to the external architecture using numerous examples and case studies to illustrate what has proved to be of greatest value.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

In this new book, Constantine and Lucy Lockwood, a well-known consultant on software development, shift their focus to models and methods that will help programmers deliver more usable software — software that allows users to accomplish their own tasks with greater ease and efficiency. The authors provide concrete tools and techniques that programmers can employ to meet that end. The book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software-development: Use Cases and essential modeling — the former giving this work particular appeal to readers of Jacobson and other object-oriented software-engineering books. The authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Synopsis:

The future of computing ever-increasingly lies in ever-increasing mobility in which computers continue their network operations while physically changing their location, and code moves from system to system performing its designated tasks throughout a network. This book brings together in one single resource the leading edge of research and practice in three areas of mobility: process migration, mobile computing, and mobile agents. Presented chronologically, the papers in this book--each written by leading experts in that particular area--track the development of critical technologies that have influenced mobility. Introductions by the editors and original afterwords by many of the papers' authors provide information on implementation and practical application, technological context, and updates on the most recent advances. The book highlights many common challenges and solutions inherent in various aspects of mobility: infrastructure, scalability, security, standards, robustness, naming and locating mobile entities, and more. Individual papers describe specific research and development in each of the three major areas, covering such topics as: An analysis of process migration from the earliest work to contemporary commercial systems Barriers to effective mobile connectivity, mobile IP, and ubiquitous computing Descriptions of various mobile agent systems, such as Telescript, Aglets, Agent TCL, and the mobile agent system standard (MASIF) This selection of influential papers illustrates the evolution of mobile technology as well as the state of the art of one of the most significant trends in computing.

About the Author

Larry L. Constantine, a pioneer of modern software engineering practice, is highly regarded as an authority on the human side of software development. A leading international lecturer, author, editor, and consultant, he has ten books and more than 120 published papers to his credit. Under the pen name Lior Samson, Larry has just published his first novel, Bashert, a political thriller set against the backdrop of Israel’s emergence as a nuclear power.

Lucy A. D. Lockwood has more than a dozen years of experience in programming and project management. An international consultant, teacher, and writer, she chairs the User Interface Design Track of the Software Development Conference.

0201924781AB04062001

Table of Contents

I. TOWARD MORE USABLE SOFTWARE.
1. Software for Use: Usage, Usability, and User Interfaces.

Upgrading Usability.

Approaching Usability.

Changing Contexts.
2. Built-in Usability: A Usage-Centered Design Approach.

Interfacing with Users.

Elements of a Usage-Centered Approach.

Driving Models.

Coordinated Activity.
3. In Principle: Rules and Principles of Usage-Centered Design.

Design as Dialogue.

Rules and Principles.

Usability Rules.

User Interface Design Principles.

Other Rules.

Details, Details, Details.

II. ESSENTIAL MODELS FOR USABILITY.

4. Users and Related Species: Understanding Users and User Roles.

Of Use and Users.

Real Users and Others.

User Role Models.

User Role Maps.

User Roles in Action.

Structured Role Models.
5. Working Structures: Task Modeling with Essential Use Cases.

Work, Work, Work.

Task Modeling.

The Use Case Map.

Building Essential Use Case Models.

Application.
6. Interface Architecture: Interface Contents and Navigation.

Workplaces.

Interface Contents.

The Context Navigation Map.

Application.

III. CREATING THE VISUAL DESIGN.

7. Designing the Dialogue: Layout and Communication.

From Abstraction to Expression.

Communication Channels.

Screen Real Estate.
8. Practical Widgetry: Choosing and Designing Visual Components.

Buy or Build.

Iconic Communication.

Menus.

Selecting Selection Widgets.
9. Innovative Interfaces: Creative Interface Engineering and Custom Components.

Creative Engineering.

The Process of Innovation.

Instructive Interfaces.

Applied Innovation.

IV. COMPLETING THE DESIGN.

10. Expressing Solutions: Implementation Modeling and Prototypes.

Fun Stuff.

Prototypes and Prototyping.

Mapping the Models.

Implementation Modeling Illustrated.
11. Help Me if You Can: Designing Help and Helpful Messages.

Even Experts Need a Lift.

Use Cases for Help.

Access and Presentation Techniques.

Special Techniques and Modalities.

Helpful Writing.

Helpful Messages.
12. Once a Beginner: Supporting Evolving Usage Patterns.

Beyond Beginners.

Skiing the Interface.

Progressive Usage.

Supportive Interfaces.

Designing for Progressive Usage.

Progressive Usage Applied.
13. In Place: Fitting the Operational Context.

Unsound Context.

Operational Modeling.

Environmental Adaptation.

Binding Context.

Environment Profile.

Putting Context in Place.
14. Same Game, Different Fields: Special Applications, Special Issues.

Theme and Variation, Again.

Web Design for Use.

Web Wisdom Applied.

Embedded Systems Applications.

Other Special Interfaces.
15. Usage-Centered Design Applied: The TeleGuida Case.

Scaling Up.

Telephone Tag.

Gathering Requirements.

TeleGuida Users and Uses.

Toward a TeleGuida Prototype.

V. ASSESSMENT AND IMPROVEMENT.

16. Better Next Time: Improvement by Inspection and Review.

Assessing Usability.

Inspection Methods.

Collaborative Usability Inspections.

Focused Inspections.
17. By the Numbers: Measuring Usability in Practice.

Comparison Shopping.

Measured Quality.

User Interface Design Metrics.

Essential Usability Metrics Suite.

Metrics in Practice.
18. Test Scores: Laboratory and Field Testing of Usability.

History Testing.

Testing, One, Two.

Test Protocol.

Testing Tactics.

Why Test, Why Not.

VI. ORGANIZING AND MANAGING THE PROCESS.

19. Code and You're Done: Implementing Interfaces.

Objects and Interfaces.

Accelerated Development.

Visual Development of Visual Designs.
20. Using Your Users: Users in the Development Process.

Use or Abuse of Users.

Requirements Dialogue, Requirements Dance.

Going to the Source.

Using Users.

Joint Essential Modeling.
21. Getting Organized: Usability in the Larger Context.

Organizational Units.

Standards and Style Guides.

Competing Constituencies.

Experts and Expertise.

Cultural Fit.
Appendix A. Suggested Readings.

Appendix B. Eleven Ways to Make Software More Usable: General Principles of

Software Usability.
Appendix C. Glossary.

Appendix D. Forms for Usage-Centered Design.

Appendix E. Subjective Usability Scales for Software (SUSS).

References.

Index. 0201924781T04062001

Product Details

ISBN:
9780201924787
Subtitle:
A Practical Guide to the Models and Methods of Usage-Centered Design
Author:
Constantine, Larry L.
Author:
Lockwood, Lucy A. D.
Publisher:
Addison-Wesley Professional
Location:
Reading, Mass. :
Subject:
Technology
Subject:
Computers and computer technology
Subject:
Application Software - General
Subject:
Programming - Software Development
Subject:
Application software
Subject:
Development
Subject:
Application software -- Development.
Subject:
Software Development & Engineering - General
Subject:
Software Engineering-General
Copyright:
Series:
ACM Press
Binding:
Hardback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
608
Dimensions:
9.57x7.78x1.42 in. 2.59 lbs.

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » General

Software for Use: A Practical Guide to the Methods of Usage-Centered Design (ACM Press)
0 stars - 0 reviews
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Product details 608 pages Addison-Wesley Professional - English 9780201924787 Reviews:
"Synopsis" by , In this new book, Constantine and Lucy Lockwood, a well-known consultant on software development, shift their focus to models and methods that will help programmers deliver more usable software — software that allows users to accomplish their own tasks with greater ease and efficiency. The authors provide concrete tools and techniques that programmers can employ to meet that end. The book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software-development: Use Cases and essential modeling — the former giving this work particular appeal to readers of Jacobson and other object-oriented software-engineering books. The authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.
"Synopsis" by , The future of computing ever-increasingly lies in ever-increasing mobility in which computers continue their network operations while physically changing their location, and code moves from system to system performing its designated tasks throughout a network. This book brings together in one single resource the leading edge of research and practice in three areas of mobility: process migration, mobile computing, and mobile agents. Presented chronologically, the papers in this book--each written by leading experts in that particular area--track the development of critical technologies that have influenced mobility. Introductions by the editors and original afterwords by many of the papers' authors provide information on implementation and practical application, technological context, and updates on the most recent advances. The book highlights many common challenges and solutions inherent in various aspects of mobility: infrastructure, scalability, security, standards, robustness, naming and locating mobile entities, and more. Individual papers describe specific research and development in each of the three major areas, covering such topics as: An analysis of process migration from the earliest work to contemporary commercial systems Barriers to effective mobile connectivity, mobile IP, and ubiquitous computing Descriptions of various mobile agent systems, such as Telescript, Aglets, Agent TCL, and the mobile agent system standard (MASIF) This selection of influential papers illustrates the evolution of mobile technology as well as the state of the art of one of the most significant trends in computing.
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