The Super Fun Kids' Graphic Novel Sale

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to
for a chance to win.
Privacy Policy

Visit our stores

    Recently Viewed clear list

    Original Essays | September 23, 2015

    Bryan Doerries: IMG Using Greek Tragedies to Comfort the Afflicted and Afflict the Comfortable

    In ancient Athens, during the fifth century BC, military service was required of all citizens. To be a citizen meant being a soldier, and vice... Continue »
    1. $18.87 Sale Hardcover add to wish list


This item may be
out of stock.

Click on the button below to search for this title in other formats.

Check for Availability
Add to Wishlist

Assassin's Creed: Brotherhood

Assassin's Creed: Brotherhood Cover

ISBN13: 9780441020577
ISBN10: 0441020577
All Product Details





Ezio stood for a moment, dazed and disoriented. Where was he, what was this place? As he slowly regained his senses, he saw his uncle Mario detach himself from a crowd of people and approach him, taking his arm.

"Ezio, are you all right?"

"Th-th-there was a fight—with the Pope, with Rodrigo Borgia. I left him for dead."

Ezio trembled violently. He could not help himself. Could it be real? Seconds earlier—though it seemed like one hundred years ago—he had been involved in a life-and-death struggle with the man he most hated and feared—the leader of the Templars, the vicious organization bent to the last on the destruction of the world Ezio and his friends in the Brotherhood of the Assassins had fought so hard to protect.

But he had beaten them. He had used the great powers of the mysterious artifact, the Apple, the sacred Piece of Eden vouchsafed by the old gods to him to ensure that their investment in humanity did not vanish in bloodshed and iniquity. And he had emerged triumphant!

Or had he?

What had he said? I left him for dead? And Rodrigo Borgia, the vile old man who had clawed his way to the head of the Church and ruled it as Pope, had indeed seemed to be dying. He had taken poison.

But now a hideous doubt gripped Ezio. In showing mercy, mercy that was at the core of the Assassin's Creed and which should, he knew, be granted to all but those whose life would endanger the rest of mankind, had he in fact been weak?

If he had, he would never let his doubt show—not even to his uncle Mario, leader of the Brotherhood. He squared his shoulders. He had left the old man to die by his own hand. He had left him with time to pray. He had not stabbed him through the heart to make sure of him.

A cold hand closed over his heart as a clear voice in his mind said: You should have killed him.

He shook himself to rid himself of his demons as a dog shakes itself to throw off water after a swim. But still his thoughts dwelled on his mystifying experience in the strange Vault beneath the Sistine Chapel in the Vatican in Rome. The building from which he had just emerged, blinking into the unfamiliar sunlight. Everything around him seemed strangely calm and normal—the buildings of the Vatican standing just as they always had, still resplendent in the bright light.

The memory of what had just passed in the Vault came back to him, great surges of recollection overwhelming his consciousness. There had been a vision, an encounter with a strange goddess—for there was no other way of describing the being—whom he now knew as Minerva—the Roman goddess of Wisdom. She had shown him both the distant past and the far future in such a way as to make him loathe the responsibility that the knowledge he had gained had placed on his shoulders.

And whom could he share it with? How could he explain any of it? It all seemed so unreal.

All he knew for sure after his experience—better call it an ordeal—was that the fight was not yet over. Perhaps one day there would be a time when he could return to his hometown of Florence and settle down with his books, drinking with his friends in winter and hunting with them in autumn, chasing girls in spring, and overseeing the harvests on his estates in summer.

But this was not it.

In his heart he knew that the Templars and all the evil they represented were not finished. In them he was pitted against a monster with more heads than the Hydra and, like that beast, which had taken no less a man than Hercules to slay, all but immortal.


His uncle's voice was harsh, but served to snap him out of the reverie that had him in its clutches. He had to get a grip. He had to think clearly.

There was a fire raging in Ezio's head. He said his name to himself, as a kind of reassurance: I am Ezio Auditore da Firenze. Strong, a master of the traditions of the Assassin.

He went over the ground again: He didn't know whether or not he'd been dreaming. The teaching and the revelations of the strange goddess in the Vault had shaken his beliefs and assumptions to the core. It was as if Time itself had been stood on its head. Emerging from the Sistine Chapel, where he had left the evil Pope, Alexander VI, apparently dying, he squinted again in the harsh sunlight. There were his friends, his fellow Assassins, gathered around, their faces grave and set with grim determination.

The thought pursued him still: Should he have killed Rodrigo—made sure of him? He had elected not to—and the man had indeed seemed bent on taking his own life, having failed in his final goal.

But that clear voice still rang in Ezio's mind.

And there was more: A baffling force now seemed to be drawing him back to the chapel—and he sensed that there was something left undone.

Not Rodrigo. Not just Rodrigo. Though he would finish him now!

Something else!

"What is it?" Mario asked.

"I must return—" Ezio said, realizing afresh, and with a lurching stomach, that the game wasn't over, and that the Apple should not yet pass from his hands. As the thought struck him, he was seized with an overwhelming sense of urgency. Tearing himself free of his uncle's sheltering arms, he hurried back into the gloom. Mario, bidding the others to stay where they were and to keep watch, followed.

Ezio quickly reached the place where he'd left the dying Rodrigo Borgia—but the man wasn't there! A richly decorated papal damask cope lay in a heap on the floor, flecked with gore; but its owner was gone. Once again the hand, clad in an icy steel gauntlet, closed over Ezio's heart and seemed to crush it.

The hidden door to the Vault was, to all intents and purposes, closed, almost invisible indeed, but, as Ezio approached the point where he remembered it to have been, he found that it swung open gently at his touch. He turned to his uncle and was surprised to see fear on Mario's face.

"What's in there?" said the older man, fighting to keep his voice steady.

"The Mystery," Ezio replied.

Leaving Mario on the threshold, he walked down the dimly lit passage, hoping he was not too late, that Minerva would have foreseen this, and would show mercy. Surely Rodrigo would not have been allowed entry here. Nevertheless, Ezio kept his hidden-blade, the blade his father had bequeathed him, at the ready.

In the Vault, the great human, yet, at the same time, superhuman figures—but were they statues?—still stood, holding the Staff.

One of the Pieces of Eden.

The Staff was apparently welded to the figure that held it, and indeed as Ezio tried to pry it loose, the figure seemed to tighten its grip, glowing, as did the Runic inscriptions on the walls of the Vault.

Ezio had remembered that no human hand should ever touch the Apple unprotected. The figures then turned away and sank into the ground, leaving the Vault void of anything save the great sarcophagus and its surrounding statues.

Ezio stepped back, looking around briefly and hesitating before taking what he instinctively knew would be his final leave of this place. What was he expecting? Was he hoping that Minerva would once again manifest herself to him? But hadn't she told him all there was to tell—or at least all there was that it was safe for him to know? The Apple had been vouchsafed him. In combination with the Apple, the other Pieces of Eden would have accorded the supremacy Rodrigo craved, and Ezio understood in the fullness of his years that such united power was too dangerous for the hands of Man.

"All right?" Mario's voice, still untypically nervous, floated down to him.

"All's well," replied Ezio, making his way back to the light with a curious reluctance.

Once reunited with his uncle, Ezio wordlessly showed him the Apple.

"And the Staff?"

Ezio shook his head.

"Better in the hands of the Earth than in the hands of Man," said Mario, with immediate understanding. "But you don't need me to tell you that." He shuddered visibly. "Come on! We can't linger."

"What's the hurry?"

"Everything's the hurry. Do you think Rodrigo is just going to sit back and let us stroll out of here?"

"I left him for dead."

"Not quite the same as leaving him good and dead, is it? Come on!"

They made their way out of the Vault then, as quickly as they could; and a cold wind seemed to follow them as they did so.

What Our Readers Are Saying

Add a comment for a chance to win!
Average customer rating based on 1 comment:

sinistervirus00, October 23, 2013 (view all comments by sinistervirus00)
An excellent choice for when you want to have a thrill when reading! Unlike most fiction books, Assassin's Creed:Brotherhood has a brilliant plot and it is almost an exact description of a game with the same name. I'd give this book an 11/10!
Was this comment helpful? | Yes | No

Product Details

Ace Books
Bowden, Oliver
Popular Fiction-Contemporary Thrillers
Mystery & Detective - General
Movie or Television Tie-In
Edition Description:
Mass market paperback
Assassin's Creed
Series Volume:
Publication Date:
Grade Level:
from 12
7.5 x 4.25 in 0.55 lb
Age Level:
from 18

Other books you might like

  1. Wheel of Time #02: The Great Hunt
    Used Mass Market $3.95
  2. Wheel of Time #03: The Dragon Reborn
    Used Mass Market $3.95
  3. The Eye of the World Used Mass Market $4.50
  4. Healing the Original Wound:... New Trade Paper $10.99

Related Subjects

Fiction and Poetry » Popular Fiction » Contemporary Thrillers
Fiction and Poetry » Science Fiction and Fantasy » A to Z
Fiction and Poetry » Science Fiction and Fantasy » Film, Television, and Media Tie Ins
Fiction and Poetry » Science Fiction and Fantasy » Gaming Novels
Fiction and Poetry » Science Fiction and Fantasy » Video Game Tie Ins

Assassin's Creed: Brotherhood
0 stars - 0 reviews
$ In Stock
Product details 432 pages Ace Books - English 9780441020577 Reviews:
"Synopsis" by , I will seek Vengeance upon those who betrayed my family. I am Ezio Auditore da Firenze. I am an Assassin Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance. To eradicate corruption and restore his family's honour, he will learn the art of the assassins. Along the way, Ezio will call upon the wisdom of such great minds as Leonardo Da Vinci and Niccolo Machiavelli ? knowing that survival is bound to the skills by which he must live.To his allies, he will become a force for change - fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy. So begins an epic story of power, revenge and conspiracy. TRUTH WILL BE WRITTEN IN BLOOD
"Synopsis" by ,
1789: The magnificent city of Paris sees the dawn of the French Revolution. The cobblestone streets run red with blood as the people rise against the oppressive aristocracy. But revolutionary justice comes at a high price...

At a time when the divide between the rich and poor is at its most extreme, and a nation is tearing itself apart, a young man and woman fight to avenge all they have lost.

Soon Arno and Élise are drawn into the centuries-old battle between the Assassins and the Templars—a world with dangers more deadly than they could ever have imagined.


"Synopsis" by ,
Its the Golden Age of Piracy—a time when greed, ambition and corruption overcome all loyalties—and a brash young captain, Edward Kenway, is making his name known for being one of the greatest pirates of his time.


In the brilliant new novel, Assassins Creed: Black Flag, discover the story of how Edward, a young privateer, became one of the world's most deadly pirates and was drawn into the centuries-old battle between the Templars and the Assassins.


  • back to top


Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at