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Other titles in the Morgan Kaufmann Series in Interactive Technologies series:
User Interface Design and Evaluation (Morgan Kaufmann Series in Interactive Technologies)by Deborah L. Stone
Synopses & Reviews
"User Interface Design and Evaluation is comprehensive and clear. It's an amazing achievement — a textbook in plain English that works both for the classroom and for practitioners learning on their own. It covers the entire user-centered design process with details on the steps and techniques for requirements gathering, design, and evaluation. It includes great stories and case studies as well as engaging exercises. This is a superb book that puts all the pieces together."
--Ginny Redish, RedishandAssociates, Inc.
"The book's coverage of traditional HCI notions (e.g., visibility, affordance, feedback, metaphors, mental models, and the like), combined with practical guidelines to contemporary designs (e.g., GUIs, Web) ranks this work among the best in the field, particularly well suited as a textbook for students in a HCI class."
--Andrew Duchowski, Clemson University
Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.
What will you get from this book? Based on a course from the Open University, UK which has been taught to over a thousand professionals and students, this book presents an overview of the field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and web sites, and provides a clear and practical discussion of requirements gathering; developing interaction design from user requirements; and user interface evaluation. The book's coverage includes established HCI topics'"for example, visibility, affordance, feedback, metaphors, mental models, and the like'"combined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. You get a clear presentation of ideas, illustrations of concepts, using real-world applications.
This book will help you develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build.
* Covers the design of graphical user interfaces, web sites, and interfaces for embedded systems
* Full color production, with activities, projects, hundreds of illustrations, and industrial applications.
* A supporting web site includes sample exam paper, numerous activities to practice the concepts learned, and a set of review questions to test your own learning'"plus web resources.
Based on a course taught to thousands of professionals and students worldwide, this title is a thorough and practical introduction to user interaction design and evaluation. Covering the design of graphical user interfaces (GUIs), Web sites, and interfaces for embedded systems, it features a full-color production with hundreds of illustrations, practical examples, and self-teaching tools.
Most things we do in our daily lives entail either a direct or indirect involvement with computers. Whether we are dealing with Microsoft Outlook, a microwave oven, our cell phones, or an ATM machine, user interfaces have invaded our lives. This book, based on the most well known distance learning course in this field, offers all the skills necessary for iterative user centered design--including evaluation and persuasion--for the professionals who aim to improve user interaction for all the rest of us.
* A supporting web site includes sample exam paper, numerous activities to practice the concepts learned, and a set of review questions to test your own learning — plus web resources.
Table of Contents
I. Introduction. II. Requirements: How to gather requirements; Users and the domain; Tasks and Work; Thinking about and Describing Requirements; Case Study on requirements. III. Design: Work reengineering and conceptual design; design rationale and principles; Interaction design; Interaction styles; Choosing Interaction devices: hardware; Choosing interaction elements: software components; Case study on Design; Style guides; guidelines and user-centered design; Designing a GUI; Designing for the Web; Design of embedded computer systems and small devices; Case study on requirements, design, and evaluation. IV Evaluation: Why evaluate? ; Deciding on what to evaluate, the strategy; Planning who, what, where, and when; Deciding how to collect data; Final preparations for the evaluation; Analysis and interpretation of user-observation evaluation data; Inspections of the User Interface; Variations and more comprehensive evaluations. V: Persuasion: Communication and using findings; Winning and maintaining support for user-centered design; Summary.
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Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction