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MoCap for Artists: Workflow and Techniques for Motion Capture

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MoCap for Artists: Workflow and Techniques for Motion Capture Cover

 

Synopses & Reviews

Publisher Comments:

Unleash the power of digital motion capture in your 3D projects. Learn how to apply state-of-the-art optical motion capture with application-agnostic techniques that require very little math. You learn the vital elements to building a production pipeline that can be used with any combination of hardware and software technologies. MoCap for Artists is an accessible guide for designers that want to implement a professional mocap pipeline with ease and efficiency.

Techniques covered include:

* Planning and preproduction of a motion capture project

* Designing a pipeline and cleaning editing the data

* Decomposing and composing motions

* Hand, facial, and puppetry capture

* Essential math for motion capture artists

The companion CD-Rom includes sample video files in .avi, .mov, .asf, Maya, and MotionBuilder formats that demonstrate first-hand experience with some of the core processes.

Synopsis:

Make motion capture part of you graphics and effects arsenal with a mastery of the state-of-the-art systems and workflows.

Synopsis:

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.

* An accessible introduction to motion capture principles and techniques that does not require a computer science background

* A survey of the state-of-the-art hardware and software tools, workflows and techniques.

* A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.

About the Author

as an associate professor in the Arts and Technology (ATEC) program at the University of Texas at Dallas (UTD) Midori teaches 3D computer animation and motion capture. Prior to joining UTD, she taught at the Ohio State University’s Advanced Computing Center for the Arts and Design (ACCAD) for 10 years. Prof. Kitagawa’s former advisees are contributing to the field of computer animation at educational institutions and at leading production companies, such as Pixar, Blue Sky, and PDI. Prof. Kitagawa holds a Ph.D. degree in visualization science from Texas A&M University, a M.A. degree in computer graphics and animation from the Ohio State University, and a B.F.A. degree in painting from Joshibi University in Tokyo, Japan. She has been publishing her research and exhibiting her art works internationally. Prof. Kitagawa has been a contributor, reviewer, jury member, and volunteer committee member for ACM SIGGRAPH since 1990.Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture. Brian has contributed to over 2 dozen video games and 5 features in the past. He has also given numerous lectures, has been published in several journals, and continues to promote motion capture, video game technology, and computer graphics.

Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture.

Table of Contents

An overview and history of motion capture; Pre-production and pipeline; Cleaning and editing data; Data Application - Intro Level: Simplest pipeline ever!; Data Application - Intermediate Level: Composing and decomposing motions; Data Application - Advanced Level: Integrating data with character rigs; Hand Motion Capture; Facial Motion Capture; Mocap data and math

Product Details

ISBN:
9780240810003
Author:
Kitagawa, Midori
Publisher:
Focal Press
Author:
Windsor, Brian
Subject:
Computer animation
Subject:
Computer graphics -- Design.
Subject:
Motion
Subject:
Computer simulation
Subject:
Digital Media - Video & Animation
Subject:
Three-dimensional imaging
Subject:
Computer graphics
Subject:
Graphics-Computer Animation
Publication Date:
20080331
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
232
Dimensions:
9.25 x 7.5 in

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Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Networking » General

MoCap for Artists: Workflow and Techniques for Motion Capture Used Trade Paper
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Product details 232 pages Focal Press - English 9780240810003 Reviews:
"Synopsis" by , Make motion capture part of you graphics and effects arsenal with a mastery of the state-of-the-art systems and workflows.
"Synopsis" by , Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.

* An accessible introduction to motion capture principles and techniques that does not require a computer science background

* A survey of the state-of-the-art hardware and software tools, workflows and techniques.

* A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.

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