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3D in Photoshop: The Ultimate Guide for Creative Professionalsby Zorana Gee
Synopses & Reviews
This is the first book of its kind that shows you everything you need to know to create or integrate 3D into your designs using Photoshop CS5 Extended. If you are completely new to 3D, you’ll find the great tips and tricks in 3D in Photoshop invaluable as you get started. There is also a wealth of detailed technical insight for those who want more. Written by the true experts - Adobe’s own 3D team - and with contributions from some of the best and brightest digital artists working today, this reference guide will help you to create a comprehensive workflow that suits your specific needs. Along the way, you’ll pick up troubleshooting tips and advice from the industry experts and you’ll be inspired by many examples of full color, original works of 3D art.
If you’re already using Photoshop for your digital art and want to learn how to incorporate your 3D components into one workflow, you’ll discover new ways of working with Photoshop that you probably never knew existed. Find out how to quickly generate beautiful 3D extrusions from text layers, selections and more. Brush up on your painting, texture creation and editing skills, and learn how to composite 3D to 2D scenes. You’ll also discover the secrets to creating Lenticular images. It’s all here in this comprehensive guide - the next best thing to sitting side-by-side with an Adobe expert while you create 3D magic.
*Note: 3D functionality discussed in this book is only available in Photoshop CS5 Extended
*Comprehensive coverage of general 3D concepts to get you started if you’re new to 3D, or to catch you up to speed with the latest info if you’re a seasoned pro *A supplemental website includes images to practice with, third party application plug-ins, and more *Includes step-by-step workflows from some of the industry’s best digital artists to inspire and inform your own workflow *Answers to the questions most frequently asked to the Adobe Photoshop 3D team
CIMA Official Learning Systems are the only textbooks recommended by CIMA as core reading. Written by the CIMA examiners, markers and lecturers, they specifically prepare students to pass the CIMA exams first time.
Fully updated to reflect the 2010 syllabus, they are crammed with features to reinforce learning, including:
- step by step coverage directly linked to CIMA's learning outcomes
- fully revised examples and case studies
- extensive question practice to test knowledge and understanding
- integrated readings to increase understanding of key theory
- colour used throughout to aid navigation
* The Official Learning systems are the only study materials endorsed by CIMA
* Key sections written by former examiners for the most accurate, up-to-date guidance towards exam success
* Complete integrated package incorporating syllabus guidance, full text, recommended articles, revision guides and extensive question practice
About the Author
Zorana Gee, M.B.A, is a Photoshop Product Manager and has been on the team for over 10 years. She has been involved with Photoshop Extended from the beginning and is instrumental in the 3D effort. She speaks worldwide on Photoshop and Extended and has a deep understanding of the whole product.Pete Falco is our Lead Photoshop 3D Engineer and a contributing author. He is also the coeditor of this book. Pete received his Masters in Engineering from Rensselaer Polytechnic Institute and has over 15 years of experience in the fields of 3D and image processing. He has been on the Photoshop team for 5 years and prior to that was an engineer on QuickTime VR, RealSpace, and Live Picture, and was a cofounder of Zoomify.
Zorana Gee, M.B.A, is a Photoshop Product Manager and has been on the team for over 10 years. She has been involved with Photoshop Extended from the beginning and is instrumental in the 3D effort. She speaks worldwide on Photoshop and Extended and has a deep understanding of the whole product.
Table of Contents
Section I: Introduction; Chapter 1: 3D concepts; Chapter 2: 3D Photoshop workspace; Section II: Workflows: Chapter 3: Creating 3D; Chapter 4: Painting, Texture editing and creating; Chapter 5: Compositing 3D to 2D - Raytracer; Chapter 6: Animating objects and materials; Chapter 7: Creating Lenticular images; Section III: Appendix: 3D formats and what they support; Interoperability and limitations; Definition of Terms; Trouble-shooting; Best practices; Plug-ins
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Computers and Internet » Desktop Publishing » Photoshop