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3D Game Textures: Create Professional Game Art Using Photoshop


3D Game Textures: Create Professional Game Art Using Photoshop Cover


Synopses & Reviews

Publisher Comments:

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment).  You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.  The companion website includes: demo versions of relevant software; resource images; all images from the book.

  • Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.
  • Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface.
  • NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together).
  • Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!

About the Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Luke Ahearn has over 15 years of professional game development experience. He has published 7 game titles, including Dead Reckoning and America's Army, as well as authored 7 books on game development.

Table of Contents



                Art Theory

                Breaking the world down visually

                Recreating the world visually in Photoshop

                Art as applied to CG applications

Shaders and Materials

                Shader vs. Material

                What is a material system


                Node Input

                Node types and functions

Material Examples




                Reflection real and faked



                Bump/ Displacement/ Normal mapping

                Specialized Materials; Skin etc.

Creating Complex Materials




                Compound Materials

Product Details

Ahearn, Luke
Focal Press
Computer Graphics - General
Publication Date:

Related Subjects

Arts and Entertainment » Photography » Technique
Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games
Reference » Science Reference » Technology

3D Game Textures: Create Professional Game Art Using Photoshop New Trade Paper
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Product details 400 pages Focal Press - English 9780240820774 Reviews:
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