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Xaml in a Nutshell (In a Nutshell)

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Xaml in a Nutshell (In a Nutshell) Cover

 

Synopses & Reviews

Publisher Comments:

When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem.

An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market.

The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in.

XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logical categories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference.

XAML in a Nutshell helps you learn, firsthand, how to use this XML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting."

Book News Annotation:

MacVittie, an editor for Network computing magazine introduces XAML as an XML-based interface to the Windows presentation framework that will be coming out in the Vista operating system. After explaining how to work with elements, controls, styles, and animations to create a user interface, the reference section lists the syntax rules and attributes for XAML.
Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

MacVittie, an editor for Network computing magazine introduces XAML as an XML-based interface to the Windows presentation framework that will be coming out in the Vista operating system. After explaining how to work with elements, controls, styles, and animations to create a user interface, the reference section lists the syntax rules and attributes for XAML. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

When Windows Vista is released in December 2006, the new operating system will support applications that employ graphics now used by computer games — clear, stunning and active. The cornerstone for building these new user interfaces is XAML, the XML-based markup language that works with Windows Presentation Foundation (formerly called "Avalon"), Vista's new graphics subsystem that replaces GDI in previous Windows versions.

The problem is that you don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. "XAML in a Nutshell" takes you through several clear Vista examples so that you can learn, firsthand, how this XML-based markup language is used to implement the new generation of user interface graphics.

About the Author

Lori MacVittie is currently a Senior Technology Editor with Network Computing Magazine. In past lives she has been a software developer, a network administrator, and an enterprise architect specializing in web-based technologies. Through the course of her career she has nearly coded her way through the alphabet, starting with Apple BASIC, hitting "L" for LISP while consulting for Autodesk, and is currently on the letter "Y". Lori holds an M.S. in Computer Science from Nova Southeastern University, and lives with her husband and children in the technological mecca of the midwest, Green Bay, Wisconsin.

Table of Contents

Copyright Preface Part I: Introducing XAML Chapter 1: Introducing XAML Chapter 2: Getting Started with XAML Part II: XAML Concepts Chapter 3: The Basics of XAML Chapter 4: Layout and Positioning Chapter 5: Resources Chapter 6: Storyboards and Animations Part III: Core XAML Reference Chapter 7: Elements Chapter 8: Controls Chapter 9: Shapes and Geometry Chapter 10: Layout Chapter 11: Animations and Transformations Chapter 12: Events Part IV: Appendixes About the Author Colophon

Product Details

ISBN:
9780596526733
Author:
Macvittie, Lori A.
Publisher:
O'Reilly Media
Author:
MacVittie, Lori A.
Author:
Macvittie, Lori
Subject:
Application software
Subject:
User interfaces (computer systems)
Subject:
Programming Languages - XML
Subject:
Application software -- Development.
Subject:
Computer programming
Subject:
Computer Languages-XML
Subject:
Atlas;Avalon;Indigo;Vista;Vista Programming;WCF;WPF;Windows Communication Foundation;Windows Presentation Foundation;Windows Vista;Windows markup language;XAML
Subject:
Operating Systems - Windows
Subject:
CourseSmart Subject Description
Edition Description:
Print PDF
Series:
In a Nutshell (O'Reilly)
Publication Date:
20060431
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
306
Dimensions:
9 x 6 x 0.73 in 0.91 lb

Related Subjects

Computers and Internet » Computer Languages » XAML
Computers and Internet » Computer Languages » XML

Xaml in a Nutshell (In a Nutshell) New Trade Paper
0 stars - 0 reviews
$29.99 In Stock
Product details 306 pages O'Reilly Media - English 9780596526733 Reviews:
"Synopsis" by , When Windows Vista is released in December 2006, the new operating system will support applications that employ graphics now used by computer games — clear, stunning and active. The cornerstone for building these new user interfaces is XAML, the XML-based markup language that works with Windows Presentation Foundation (formerly called "Avalon"), Vista's new graphics subsystem that replaces GDI in previous Windows versions.

The problem is that you don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. "XAML in a Nutshell" takes you through several clear Vista examples so that you can learn, firsthand, how this XML-based markup language is used to implement the new generation of user interface graphics.

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