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The Art of Agile Development

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The Art of Agile Development Cover

 

Synopses & Reviews

Publisher Comments:

The Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly.

This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers.

The Art of Agile Development gives you clear answers to questions such as:

  • How can we adopt agile development?
  • Do we really need to pair program?
  • What metrics should we report?
  • What if I can't get my customer to participate?
  • How much documentation should we write?
  • When do we design and architect?
  • As a non-developer, how should I work with my agile team?
  • Where is my product roadmap?
  • How does QA fit in?
The book teaches you how to adopt XP practices, describes each practice in detail, then discusses principles that will allow you to modify XP and create your own agile method. In particular, this book tackles the difficult aspects of agile development: the need for cooperation and trust among team members.

Whether you're currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development.

"Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications - ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer.

--Ken Pugh, Author of Jolt Award Winner, Prefactoring

"I will leave a copy of this book with every team I visit."

--Brian Marick, Exampler Consulting

Book News Annotation:

This book is designed for software engineers who plan to use agile development practices to plan, design, manage and test XP (Extreme Programming) applications. Shore and Warden, both experts in the field of software development, address such topics as how to adopt agile development, what metrics need to be reported, how to get customers involved with the process, the amount of documentation that needs to be written and how to create a product roadmap. This book can also be used by a non-technical management team to supervise the agile development application. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.

Synopsis:

This comprehensive set of cards is an indispensable resource for agile teams. The deck of Agile in a Flash cards teaches leadership, teamwork, clean programming, agile approaches to problem solving, and tips for coaching agile teams. Team members can use the cards as reference material, ice breakers for conversations, reminders (taped to a wall or monitor), and sources of useful tips and hard-won wisdom. The cards are:

Bite-sized! Read one practice or aspect at a time in a couple of minutes.

Smart! Each card has years of practical experience behind it.

Portable! Cards fit easily in your pocket or backpack.

An indispensable tool for any agile team, and a must-have for every agile coach or Scrum Master.

The Agile in a Flash deck is broken into four areas: planning, team, coding, and agile concepts. The front of each card is a quick list - a summary of the things you want to know and remember. The back provides further detail on each of the bullet points, and offers sage nuggets of knowledge based on extensive professional experience. Tape the cards to your wall, stick them on your monitor, and get agile fast.

Synopsis:

Many software projects fail unnecessarily because of unclear objectives, redundant and unproductive work, cost overruns, and a host of other avoidable process problems. In response, agile processes and lightweight tooling have begun to replace traditional engineering processes throughout the development lifecycle.

Agile ALM is a guide for Java developers who want to integrate flexible agile practices and lightweight tooling along all phases of the software development process. The book introduces a new vision for managing change in requirements and process more efficiently and flexibly. Readers will learn powerful practices like task-based Development, Continuous Integration, and using Scrum as an agile approach to release management.

About the Author

James Shore, signatory number ten to the Agile Manifesto, has been coaching agile teams large and small before they were called agile. He brings both breadth and depth to his discussion of agile development. In 2005, the Agile Alliance recognized James with their most significant award, the Gordon Pask Award for Contributions to Agile Practice. James is an internationally recognized speaker who consults for companies interested in agile development. He writes about agile development on his top-ranked blog, jamesshore.com.

Shane Warden manages Onyx Neon Press, an independent publisher. His areas of expertise include agile software development, language design, and virtual machines for dynamic languages. He is also a published novelist. His books include The Art of Agile Development and Masterminds of Programming.

Table of Contents

Preface Getting Started Chapter 1: Why Agile? Chapter 2: How to Be Agile Chapter 3: Understanding XP Chapter 4: Adopting XP Practicing XP Chapter 5: Thinking Chapter 6: Collaborating Chapter 7: Releasing Chapter 8: Planning Chapter 9: Developing Mastering Agility Chapter 10: Values and Principles Chapter 11: Improve the Process Chapter 12: Rely on People Chapter 13: Eliminate Waste Chapter 14: Deliver Value Chapter 15: Seek Technical Excellence References Colophon

Product Details

ISBN:
9780596527679
Author:
Warden, Shane
Publisher:
O'Reilly Media
Author:
Shore, James
Author:
Huettermann, Michael
Author:
Ottinger, Tim
Author:
Shore, Jim
Author:
Langr, Jeff
Author:
Chromatic
Subject:
Programming - Software Development
Subject:
Software Development & Engineering - General
Subject:
agile software development
Subject:
Software Engineering-General
Subject:
Agile;Extreme Programming;Scrum;XP;iterative
Subject:
CourseSmart Subject Description
Edition Description:
Print PDF
Publication Date:
20071031
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
440
Dimensions:
9.25 x 7.38 in

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » General
Computers and Internet » Software Engineering » Object Oriented Programming
Computers and Internet » Software Engineering » Software Management

The Art of Agile Development New Trade Paper
0 stars - 0 reviews
$40.95 In Stock
Product details 440 pages O'Reilly Media - English 9780596527679 Reviews:
"Synopsis" by ,
For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.
"Synopsis" by ,

This comprehensive set of cards is an indispensable resource for agile teams. The deck of Agile in a Flash cards teaches leadership, teamwork, clean programming, agile approaches to problem solving, and tips for coaching agile teams. Team members can use the cards as reference material, ice breakers for conversations, reminders (taped to a wall or monitor), and sources of useful tips and hard-won wisdom. The cards are:

Bite-sized! Read one practice or aspect at a time in a couple of minutes.

Smart! Each card has years of practical experience behind it.

Portable! Cards fit easily in your pocket or backpack.

An indispensable tool for any agile team, and a must-have for every agile coach or Scrum Master.

The Agile in a Flash deck is broken into four areas: planning, team, coding, and agile concepts. The front of each card is a quick list - a summary of the things you want to know and remember. The back provides further detail on each of the bullet points, and offers sage nuggets of knowledge based on extensive professional experience. Tape the cards to your wall, stick them on your monitor, and get agile fast.

"Synopsis" by ,

Many software projects fail unnecessarily because of unclear objectives, redundant and unproductive work, cost overruns, and a host of other avoidable process problems. In response, agile processes and lightweight tooling have begun to replace traditional engineering processes throughout the development lifecycle.

Agile ALM is a guide for Java developers who want to integrate flexible agile practices and lightweight tooling along all phases of the software development process. The book introduces a new vision for managing change in requirements and process more efficiently and flexibly. Readers will learn powerful practices like task-based Development, Continuous Integration, and using Scrum as an agile approach to release management.

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