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Building Wireless Sensor Networks: With Zigbee, Xbee, Arduino, and Processingby Robert Faludi
Synopses & Reviews
Get ready to create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data.
Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.
Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource — and reference-packed book — is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.
This book contains a series of projects that teaches readers what they need to know to get their creations talking to each other, connecting to the Web, and forming networks of smart devices.\\n
The Internet of Things is the new generation of devices that serve as the Internet\'s interface to the physical world. Today\'s tiny microcontrollers, sensors, and actuators are powerful, inexpensive, and simple enough to code that anyone with basic programming skills can create a variety of fun, useful, and even profitable systems — such as devices that detect and extinguish fires or automatically water plants when the soil becomes too dry. This hands-on introductory guide will quickly show you how it\'s done.
You\'ll learn how to program embedded devices using the .NET Micro Framework and the Netduino Plus board, and then connect these devices to the Internet using Pachube, a cloud platform for sharing real-time sensor data. Getting Started with the Internet of Things briefly introduces the tools and then walks you though several techniques for using them, using a series of C# examples:
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you'll learn about:
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
About the Author
Robert Faludi is an NYU Professor, SVA professor, and an expert consultant on commercial projects, including large-scale home energy monitoring. His work has appeared in The New York Times, CNet, Good Morning America, and elsewhere. He is a co-creator of the LilyPad XBee wearable radios, and Botanicalls, a system that allows thirsty plants to place phone calls for human help.
Table of Contents
Preface; Acknowledgments; How to Contact Us; Chapter 1: Introduction; 1.1 Intended Audience; 1.2 What Is Physical Computing?; Chapter 2: The Arduino Way; 2.1 Prototyping; 2.2 Tinkering; 2.3 Patching; 2.4 Circuit Bending; 2.5 Keyboard Hacks; 2.6 We Love Junk!; 2.7 Hacking Toys; 2.8 Collaboration; Chapter 3: The Arduino Platform; 3.1 The Arduino Hardware; 3.2 The Software (IDE); 3.3 Installing Arduino on Your Computer; 3.4 Installing Drivers: Macintosh; 3.5 Installing Drivers: Windows; 3.6 Port Identification: Macintosh; 3.7 Port Identification: Windows; Chapter 4: Really Getting Started with Arduino; 4.1 Anatomy of an Interactive Device; 4.2 Sensors and Actuators; 4.3 Blinking an LED; 4.4 Pass Me the Parmesan; 4.5 Arduino Is Not for Quitters; 4.6 Real Tinkerers Write Comments; 4.7 The Code, Step by Step; 4.8 What We Will Be Building; 4.9 What Is Electricity?; 4.10 Using a Pushbutton to Control the LED; 4.11 How Does This Work?; 4.12 One Circuit, A Thousand Behaviours; Chapter 5: Advanced Input and Output; 5.1 Trying Out Other On/Off Sensors; 5.2 Controlling Light with PWM; 5.3 Use a Light Sensor Instead of the Pushbutton; 5.4 Analogue Input; 5.5 Try Other Analogue Sensors; 5.6 Serial Communication; 5.7 Driving Bigger Loads (Motors, Lamps, and the Like); 5.8 Complex Sensors; Chapter 6: Talking to the Cloud; 6.1 Digital Output; 6.2 Planning; 6.3 Coding; 6.4 Assembling the Circuit; 6.5 Here's How to Assemble It:; Chapter 7: Troubleshooting; 7.1 Understanding; 7.2 Testing the Board; 7.3 Testing Your Breadboarded Circuit; 7.4 Isolating Problems; 7.5 Problems with the IDE; 7.6 How to Get Help Online; The Breadboard; Reading Resistors and Capacitors; Arduino Quick Reference; STRUCTURE; SPECIAL SYMBOLS; CONSTANTS; VARIABLES; CONTROL STRUCTURES; ARITHMETIC AND FORMULAS; COMPARISON OPERATORS; BOOLEAN OPERATORS; COMPOUND OPERATORS; INPUT AND OUTPUT FUNCTIONS; TIME FUNCTIONS; MATH FUNCTIONS; RANDOM NUMBER FUNCTIONS; SERIAL COMMUNICATION; Reading Schematic Diagrams;
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