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Xcode 4 Unleashed (Unleashed)by Frederic F Anderson
Synopses & Reviews
In Xcode 4 Unleashed, renowned Mac/iOS developer Fritz Anderson shows how to use Apple’s powerful new Xcode 4 integrated development environment to develop outstanding software with the least effort possible.
Anderson demonstrates Xcode 4 by walking through the construction of three full applications: a command-line tool, an iOS app, and a Mac OS X application. These case-study projects offer practical insights and realistic best practices for efficiently utilizing Xcode 4 in day-to-day development.
Next, he drills down to offer an even deeper understanding of Xcode 4’s most powerful capabilities. Through practical examples, he shows experienced Apple developers how to move to Xcode 4’s “browser” model from older document-based approaches. You’ll also find thorough, up-to-the-minute coverage of key tasks ranging from builds and profiling to documentation.
He concludes with a chapter-length roundup of “tips, traps, and features” for maximizing your productivity with Xcode 4—whether you’re writing iOS apps or Mac applications, working solo, or as part of a large development team.
Detailed information on how to…
Xcode 4 Unleashed is the definitive guide to Xcode development for every Macintosh and iOS developer, regardless of their experience or the types of applications they create. Fritz Anderson brings more than a quarter-century of Mac development experience to this book. He systematically covers every Xcode feature and capability, from the absolute basics onward, and presents extensive new coverage of Xcode 4's improvements - including a thorough introduction to Xcode development for iOS (iPhone, iPad, and iPod touch). To make the book even more accessible to developers who are new to Apple's platforms, this edition begins with a brand-new basic overview of the Xcode environment, Interface Builder, Xcode's Documentation Viewer, and Xcode's most useful features. Next, Anderson turns to hands-on development, walking readers through the entire process of building applications for iPhone and Mac OS X. This edition's many additions and revisions include: " Xcode 4's radically new single-window interface " Making the most of the newest version of Interface Builder " Optimizing code using Shark, Instrumentation, and the Static Analyzer " Using Xcode's code completion feature and Fix-It to accelerate development and eliminate mistakes " Understanding LLVM Compiler 2.0's significant performance improvements "Mastering the new Xcode Assistant, launch schemes, and more
About the Author
Fritz Anderson has been writing software, books, and articles for Apple platforms since 1984. He has worked for research and development firms, consulting practices, and freelance. He was admitted to the Indiana bar, but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago. He has two daughters.
Table of Contents
1. Installing Xcode and the iPhone SDK
2. Getting to Know Xcode
3. Getting to Know Interface Builder
4. Documentation in Xcode
Part II. First Steps. Working with Xcode
5. Kicking the Tires
6. Simple Workflow and Passive Debugging
7. Simple Active Debugging
8. Basic Compiling
9. Adding a Target
10. Version Control
Part III. The Lifecycle of an iPhone Application
11. Starting an iPhone Application
12. Controllers and Views
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Computers and Internet » Apple » OS X » Programming