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Original Essays | September 17, 2014

Merritt Tierce: IMG Has My Husband Read It?



My first novel, Love Me Back, was published on September 16. Writing the book took seven years, and along the way three chapters were published in... Continue »
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    Love Me Back

    Merritt Tierce 9780385538077

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Programming with the Kinect for Windows Software Development Kit

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Programming with the Kinect for Windows Software Development Kit Cover

 

Synopses & Reviews

Publisher Comments:

Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction.

  • This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking
  • Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect
  • Describes how to integrate 3D representation on top of a real scene
  • Provides expert insights and code samples to get you up and running

About the Author

David Catuhe is a Microsoft Developer Evangelist who focuses on UI, Windows Presentation Foundation, Silverlight, DirectX, XNA, and Kinect. Based in France, David also writes a technical blog on MSDN.

Table of Contents

IntroductionKinect at a glanceChapter 1: A bit of backgroundChapter 2: Whos there?Integrate Kinect in your applicationChapter 3: Displaying Kinect dataChapter 4: Recording and playing a Kinect sessionPostures and gesturesChapter 5: Capturing the contextChapter 6: Algorithmic gestures and posturesChapter 7: Templated gestures and posturesChapter 8: Using gestures and postures in an applicationCreating a user interface for KinectChapter 9: You are the mouse!Chapter 10: Controls for KinectChapter 11: Creating augmented reality with KinectAbout the Author

Product Details

ISBN:
9780735666818
Author:
Catuhe, David
Publisher:
Microsoft Press
Subject:
Programming - Software Development
Subject:
3D games;C+;C++;Kinect;Visual Basic;Visual Studio;Windows;XNA;gesture recognition;human motion tracking;sensor
Subject:
Computer Graphics - Game Programming
Copyright:
Edition Description:
Trade Paper
Series:
Developer Reference
Publication Date:
20121031
Binding:
TRADE PAPER
Language:
English
Pages:
224
Dimensions:
9 x 7.38 in

Related Subjects

Computers and Internet » Artificial Intelligence » General
Computers and Internet » Computers Reference » Computerized Home and Entertainment
Computers and Internet » Computers Reference » General
Computers and Internet » Operating Systems » Microsoft Windows » Programming
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » General

Programming with the Kinect for Windows Software Development Kit Used Trade Paper
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Product details 224 pages Microsoft Press - English 9780735666818 Reviews:
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