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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Cover

 

Synopses & Reviews

Publisher Comments:

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history — Doom and Quake — until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry — a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

Review:

"[I]f the narration is sometimes dry, the story rarely is; readers can almost feel Carmack and Romero's thrill as they create....After finishing the book, readers may come away feeling like they've just played a round of Doom themselves..." Publishers Weekly

Review:

"[A]s a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids' stuff, Masters of Doom blasts its way to a high score. Suck it down, indeed. (Grade: B)" Entertainment Weekly

Review:

"Many may well skim the final third in pursuit of the dirt on the Two Johns' eventual falling-out. Laudable coverage of an undeniably important, unsettling cultural transition." Kirkus Reviews

Review:

"[T]he truth is that any rabid fans of Doom and Quake...are likely to devour this book in one sitting. Although no profound lessons are to be learned from Masters of Doom, it does tell a fascinating story." Los Angeles Times

Review:

"[An] extraordinary journey...an exhilarating time capsule of a moment in time where anything could happen — and often did. Kushner's take on this geek uprising is like a breakneck-paced comic book that you can't put down." Newsday

Review:

"Kushner's portrait of Carmack is lustrous and gripping....An impressive and adroit social history." The New York Times Book Review

Review:

"Terrifically told....The storytelling is so fluid, so addictive, that your twitching thumbs keep working the pages." The Washington Post Book World

Review:

"Reading this fascinating underground tale is as addictive as the games themselves....This is a true antihero story of our time, complete with the infamous all-night programming...computer geeks turned rock stars spawning an entire cyberculture." Booklist

Review:

"Kushner's mesmerizing tale of the Two Johns moves at a rapid clip...describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation....An exciting combination of biography and technology." USA Today

Synopsis:

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

About the Author

David Kushner has written for numerous publications, including Rolling Stone, the New York Times, Wired, Electronic Gaming Monthly, the Village Voice, Details, and Salon. He is the digital-music columnist for Rolling Stone online, and a contributing editor for Spin and IEEE Spectrum. He has also worked as a senior producer and writer for the music website SonicNet. He received a B.A. from the University of Maryland, College Park, and a master's in creative writing from City University of New York. He can be reached at www.davidkushner.com.

Product Details

ISBN:
9780812972153
Author:
Kushner, David
Publisher:
Random House Trade
Subject:
General
Subject:
History
Subject:
Computer games
Subject:
Computer programmers -- United States.
Subject:
Computer games -- History.
Subject:
General Biography
Subject:
Biography - General
Copyright:
Edition Description:
Trade paper
Publication Date:
May 2004
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
1 PHOTO
Pages:
368
Dimensions:
8 x 5.2 x .75 in .6 lb

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Related Subjects

Biography » General
Computers and Internet » Computers Reference » History and Society
Hobbies, Crafts, and Leisure » Games » Video Games
Science and Mathematics » History of Science » Technology

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture New Trade Paper
0 stars - 0 reviews
$15.95 In Stock
Product details 368 pages Random House Trade - English 9780812972153 Reviews:
"Review" by , "[I]f the narration is sometimes dry, the story rarely is; readers can almost feel Carmack and Romero's thrill as they create....After finishing the book, readers may come away feeling like they've just played a round of Doom themselves..."
"Review" by , "[A]s a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids' stuff, Masters of Doom blasts its way to a high score. Suck it down, indeed. (Grade: B)"
"Review" by , "Many may well skim the final third in pursuit of the dirt on the Two Johns' eventual falling-out. Laudable coverage of an undeniably important, unsettling cultural transition."
"Review" by , "[T]he truth is that any rabid fans of Doom and Quake...are likely to devour this book in one sitting. Although no profound lessons are to be learned from Masters of Doom, it does tell a fascinating story."
"Review" by , "[An] extraordinary journey...an exhilarating time capsule of a moment in time where anything could happen — and often did. Kushner's take on this geek uprising is like a breakneck-paced comic book that you can't put down."
"Review" by , "Kushner's portrait of Carmack is lustrous and gripping....An impressive and adroit social history."
"Review" by , "Terrifically told....The storytelling is so fluid, so addictive, that your twitching thumbs keep working the pages."
"Review" by , "Reading this fascinating underground tale is as addictive as the games themselves....This is a true antihero story of our time, complete with the infamous all-night programming...computer geeks turned rock stars spawning an entire cyberculture."
"Review" by , "Kushner's mesmerizing tale of the Two Johns moves at a rapid clip...describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation....An exciting combination of biography and technology."
"Synopsis" by , Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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