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Fablehaven #05: Keys to the Demon Prisonby Brandon Mull
Synopses & Reviews
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
In this thrilling conclusion to the Wereworld saga, secrets are finally revealed, truths come to light, and alliances are tested. While the war between the Catlords and the Wolf embroils the Seven Realms in chaos, Drew must take his final stand against the man who has become Lyssias deadliest villain: his own best friend, the Boarlord Hector, whose powers of dark magick are raging out of control.
The epic Wereworld saga continues as Drew Ferran—werewolf, leader of people, and the rightful king of Lyssia—battles the evil Catlords who seek to oppress the kingdom. As the war’s scope widens, Drew and his allies take the fight to the high seas. But just as many terrors await them on the water as on land, with pirates and scoundrels abounding and a host of previously-unknown werelords emerging to take sides in the war that threatens to destroy the Seven Realms. Called “Game of Thrones for the tween set,” (School Library Journal), the Wereworld series hits a new high in this fifth book!
About the Author
Brandon Mull is the author of the andlt;Iandgt;New York Timesandlt;/Iandgt;, andlt;Iandgt;USA TODAYandlt;/Iandgt;, and andlt;Iandgt;Wall Street Journalandlt;/Iandgt; bestselling Beyonders and Fablehaven series, as well as the bestselling Five Kingdoms and Candy Shop Wars series. He resides in Utah, in a happy little valley near the mouth of a canyon with his wife and four children. Brandonandrsquo;s greatest regret is that he has but one life to give for Gondor.andlt;bandgt;Brandon Dormanandlt;/bandgt;andnbsp;isandnbsp;the illustrator of andlt;iandgt;Be Glad Your Nose is on Your Face andlt;/iandgt;and andlt;iandgt;The Wizardandlt;/iandgt;, both by Jack Prelutsky; andandlt;iandgt; The Christmas Sweater andlt;/iandgt;by Glenn Beck. He received a degree in fine arts from Brigham Young Universityand#8212;Idaho and lives in Puyallup, Washington, with his family.
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