Dreadfully Ever After Sale
 
 

Recently Viewed clear list


Original Essays | September 30, 2014

Brian Doyle: IMG The Rude Burl of Our Masks



One day when I was 12 years old and setting off on my newspaper route after school my mom said will you stop at the doctor's and pick up something... Continue »
  1. $13.27 Sale Trade Paper add to wish list

    Children and Other Wild Animals

    Brian Doyle 9780870717543

spacer
Qualifying orders ship free.
$39.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
25 Remote Warehouse Software Engineering- Game Design

Learn Cocos2d Game Development with IOS 5

by

Learn Cocos2d Game Development with IOS 5 Cover

 

Synopses & Reviews

Publisher Comments:

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.

Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. What you?ll learn The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot ?em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Best Tools for cocos2D Development Kobold2D Fundamentals Out of the Ordinary

Product Details

ISBN:
9781430238133
Author:
Itterheim, Steffen
Publisher:
Apress
:
Low, Andreas
Subject:
Computers : Hardware - Handheld Devices
Subject:
Personal Computers-General
Subject:
Software Engineering-Game Design
Publication Date:
20111131
Binding:
TRADE PAPER
Language:
English

Other books you might like

  1. Unix in a Nutshell 3RD Edition... Used Trade Paper $5.95
  2. Practical Guide To the Unix System... Used Trade Paper $108.00
  3. System Performance Tuning 1ST Edition Used Trade Paper $5.95
  4. A Practical Guide To the Unix System... Used Trade Paper $4.95
  5. Essential System Administration 2ND...
    Used Trade Paper $1.25

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Personal Computers » General
Computers and Internet » Software Engineering » Game Design

Learn Cocos2d Game Development with IOS 5 New Trade Paper
0 stars - 0 reviews
$39.99 In Stock
Product details pages Springer - English 9781430238133 Reviews:
spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.