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Beginning C++ Through Game Programming, Third Edition

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Beginning C++ Through Game Programming, Third Edition Cover

 

Synopses & Reviews

Publisher Comments:

What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

Synopsis:

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Table of Contents

Introduction. 1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0 . 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.

Product Details

ISBN:
9781435457423
Author:
Dawson, Michael
Publisher:
Course Technology
Author:
Dawson
Author:
Dawson, Michael (Michael Dawson)
Subject:
Computer Graphics - Game Programming
Subject:
C++;Game Programming;Game Development
Subject:
Programming - Games
Subject:
C
Subject:
game programming
Subject:
game development
Subject:
Computer Languages-C++
Subject:
General Computers
Copyright:
Publication Date:
20101031
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Pages:
432

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Related Subjects

Children's » Activities » General
Computers and Internet » Computer Languages » Beginning Programming
Computers and Internet » Computer Languages » C++
Computers and Internet » Software Engineering » Game Design
Religion » Comparative Religion » General
Science and Mathematics » Mathematics » General

Beginning C++ Through Game Programming, Third Edition New Trade Paper
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Product details 432 pages Course Technology - English 9781435457423 Reviews:
"Synopsis" by , BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
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