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25 Remote Warehouse Games- General

Paid to Play: The Business of Game Design

by

Paid to Play: The Business of Game Design Cover

 

Synopses & Reviews

Synopsis:

Do you have game ideas collecting dust in the back of a closet or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in todays game market. Long-time industry veteran gives a concise and complete insiders view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

Product Details

ISBN:
9781440104169
Author:
Meyers, Keith A.
Publisher:
iUniverse
Subject:
General
Subject:
Entrepreneurship
Subject:
Games-General
Publication Date:
20081031
Binding:
TRADE PAPER
Language:
English
Pages:
104
Dimensions:
9.08x6.11x.25 in. .33 lbs.

Related Subjects

Business » Small Businesses » General
Business » Start Up Business
Hobbies, Crafts, and Leisure » Games » General
Travel » General

Paid to Play: The Business of Game Design New Trade Paper
0 stars - 0 reviews
$17.25 In Stock
Product details 104 pages iUniverse.com - English 9781440104169 Reviews:
"Synopsis" by , Do you have game ideas collecting dust in the back of a closet or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in todays game market. Long-time industry veteran gives a concise and complete insiders view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
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