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Make: Arduino Bots and Gadgets (Learning by Discovery)by Tero Karvinen
Synopses & Reviews
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.
Gain the know-how and experience to invent your own cool gadgets.
With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, childrens toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.Experiment with Arduino, the popular microcontroller board Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects Work with an uncomplicated programming language created for artists, designers, and hobbyists Get everyone involved, with projects that even beginners can build
Book News Annotation:
Produced by the publishers of the popular Make:/Makezine.com technology website, this guide to robotics projects based on the Arduino development prototyping board, provides step-by-step instructions for creating six projects based on open source hardware and software. Projects include several robots, an interactive digital painting device, and an automated home remote control, and each project includes numerous color photographs, code examples and diagrams. Access to additional online resources, including all code samples and finished applications, is provided. Kimmo Karvinen is a hardware manufacturer involved in smart-building technology, and Tero Karvinen teaches Linux and embedded systems at the Haaga-Helia University of Applied Sciences, Finland. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)
Building robots and making cell phone applications is a snap with this book and the Arduino open source electronic prototyping platform. This book gets readers started with six fun projects they can build for under $100 each.
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? Its a snap with this book and the Arduino open source electronic prototyping platform. Embedded systems are everywhere — inside cars, childrens toys, robots, and mobile phones. With Arduino, building your own embedded gadgets is easy, even for beginners.
This book gets you started with six fun projects you can build for under $100 each: a stalker guard, robot insect, interactive painting, wireless smart home controller, boxing timer, and a cell phone controlled soccer robot. Youll get impressive results quickly and gain the know-how and experience you need to invent your own gadgets.
About the Author
Tero Karvinen teaches Linux and wireless networking in Haaga-Helia University of Applied Sciences. He is researching open wireless networks in Helsinki metropolitan area and develops Free software. Karvinen has worked as a CEO of a small company, whose responsibilities included Internet operations of Ajasto group in Finland and Sweden. As a member and employee of the Student Union of Helsinki School of Economics he participated in IT-strategy work and many IT-projects that affected students' daily life.
Kimmo Karvinen's main skills and interests are graphic and media design, embedded systems and prototyping, marketing, and project management.
Table of Contents
Preface; Embedded Systems Are Everywhere; Learn Embedded Systems in a Week; What You Need to Know; How to Read This Book; Contents of This Book; Conventions Used in This Book; Using Code Examples; We'd Like to Hear from You; Safari® Books Online; Acknowledgments; Chapter 1: Introduction; 1.1 Building Philosophy; 1.2 Reusing Parts; 1.3 Buying Components; 1.4 Useful Tools; 1.5 Electronic Circuit Theory Review; Chapter 2: Arduino: The Brains of an Embedded System; 2.1 Why Arduino?; 2.2 Starting with Arduino; 2.3 Hello World with Arduino; 2.4 Structure of "Hello World"; 2.5 Arduino Uno; 2.6 Arduino Nano; Chapter 3: Stalker Guard; 3.1 What You'll Learn; 3.2 Tools and Parts; 3.3 Solderless Breadboard; 3.4 Jumper Wire; 3.5 Ping Ultrasonic Sensor; 3.6 Vibration Motor; 3.7 Combining Components to Make the Stalker Guard; 3.8 Making the Motor Vibrate; 3.9 Providing Power from a Battery; 3.10 What's Next?; 3.11 Making an Enclosure; Chapter 4: Insect Robot; 4.1 What You'll Learn; 4.2 Tools and Parts; 4.3 Servo Motors; 4.4 Constructing the Frame; 4.5 Programming the Walk; 4.6 Avoiding Obstacles Using Ultrasound; 4.7 What's Next?; Chapter 5: Interactive Painting; 5.1 What You'll Learn; 5.2 Tools and Parts; 5.3 Resistors; 5.4 LEDs; 5.5 Detecting Motion Using Ultrasonic Sensors; 5.6 Moving Images; 5.7 Installing Python; 5.8 Hello World in Python; 5.9 Communicating over the Serial Port; 5.10 Displaying a Picture; 5.11 Scaling an Image to Full Screen; 5.12 Changing Images with Button Control; 5.13 Gesture-Controlled Painting in Full Screen; 5.14 Animating the Sliding Image; 5.15 Connecting Arduino with Processing; 5.16 Processing Code for the Painting; 5.17 The Finished Painting; 5.18 Creating an Enclosure; 5.19 Building a Frame; Chapter 6: Boxing Clock; 6.1 What You'll Learn; 6.2 Tools and Parts; 6.3 Android Software Installation; 6.4 Creating a Boxing Clock in Android; 6.5 What's Next?; Chapter 7: Remote for a Smart Home; 7.1 What You'll Learn; 7.2 Tools and Parts; 7.3 The Relay: A Controllable Switch; 7.4 Hacking the Remote Control; 7.5 Controlling the Arduino from the Computer; 7.6 Creating a Graphical User Interface; 7.7 The Finished Remote Control Interface; 7.8 Creating an Enclosure; Chapter 8: Soccer Robot; 8.1 What You Will Learn; 8.2 Tools and Parts; 8.3 Continuous Rotation Servos; 8.4 Modding a Standard Servo into a Continuous Rotation Servo; 8.5 Connecting the Arduino to the Bluetooth Mate; 8.6 Testing the Bluetooth Connection; 8.7 Building a Frame for the Robot; 8.8 Programming the Movements; 8.9 Controlling Movement from a Computer; 8.10 Steering with an Android Cell Phone; 8.11 The Accelerometer; 8.12 An Easier Approach to Bluetooth; 8.13 Controlling the Robot with Cell Phone Motion; 8.14 Completing the Soccer Robot; 8.15 What's Next?; tBlue Library for Android; Colophon;
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