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IOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Basicsby Matt Neuburg
Synopses & Reviews
If youre getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks—Objective-C, Xcode, and Cocoa Touch. Youll learn object-oriented concepts, understand how to use Apples development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub.
Once you master the fundamentals, youll be ready to tackle the details of iOS app development with author Matt Neuburgs companion guide Programming iOS 7.
Book News Annotation:
Neuberg kept his Programming iOS current with new versions from 2011 to 2013, but for version 7, has separated the fundamentals, chapters 1-13, into this beginning guide, and left the more advanced material with the original title. Covering language, IDE, and Cocoa, he discusses such topics as just enough C, object-based programming, objective-C objects and messages, objective-C classes, anatomy of an Xcode projects, Nib management, documentation, life cycle of a project, Cocoa events, accessors and memory management, and communication between objects. Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)
If you want to build an app optimized for iPhone or iPad, you need a thorough understanding of the Objective-C language, the Cocoa API, and the Xcode development environment. This practical guide walks you through the fundamentals of these iOS building blocks, complete with easy-to-follow code examples. By learning how to navigate the idiosyncracies of this framework, youll be able to create a clean, fundamentally sound iOS app.
If a you want to make an app that is optimized and uses all of the power in yours hands then you need to understand the underlying fundamentals of its language, framework, and developing environment. This book covers Xcode, Cocoa, and objective-c completely allowing a developer to create the best version of her app.
The author backs up the conversation to the C programming language and object-oriented programming so that you can really understand why and how objective-c does its job. Next in line is Xcode which is significantly updated in its 5th version, the author talks about the interface, documentation, and lifecycle of a project. Finally, the book closes out with a look at Cocoa, Apple's framework for creating apps. The reader will come to understand the idiosyncrasies of the framework allows for clean, optimized programs.
About the Author
Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.
Table of Contents
PrefaceLanguageChapter 1: Just Enough CChapter 2: Object-Based ProgrammingChapter 3: Objective-C Objects and MessagesChapter 4: Objective-C ClassesChapter 5: Objective-C InstancesIDEChapter 6: Anatomy of an Xcode ProjectChapter 7: Nib ManagementChapter 8: DocumentationChapter 9: Life Cycle of a ProjectCocoaChapter 10: Cocoa ClassesChapter 11: Cocoa EventsChapter 12: Accessors and Memory ManagementChapter 13: Communication Between ObjectsIndexColophon
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