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Original Essays | April 11, 2014

Paul Laudiero: IMG Shit Rough Draft



I was sitting in a British and Irish romantic drama class my last semester in college when the idea for Shit Rough Drafts hit me. I was working... Continue »
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This title in other editions

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution

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Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution Cover

 

Synopses & Reviews

Publisher Comments:

What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?

In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

Synopsis:

Smartbombtakes you into the epicenter of the gaming explosion, where bleeding-edge computer sciene and wild creativity have fused to produce a new medium that is changing not only how we play but also how we communicate and learn, all of it propelled by a mega-billion-dollar industry that is revolutionizing the way we live.

Synopsis:

The authors go into the epicenter of the videogame explosion, where computer technology is fused with artistic creativity. Startling and revelatory, this is an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these gaming innovators.

About the Author

Heather Chaplin is a journalist who has written for many major publications, including the New York Times, Fortune, and Salon. She lives in New York City. This is her first book.Aaron Ruby has written extensively about the videogame industry and has reviewed videogames for Entertainment Weekly. He lives in New York City. This is his first book.

Product Details

ISBN:
9781565125452
Author:
Chaplin, Heather
Publisher:
Algonquin Books
Author:
Ruby, Aaron
Subject:
Entrepreneurship
Subject:
Video games
Subject:
Electronic games industry
Subject:
Industries - Media & Communications Industries
Subject:
Popular Culture - General
Subject:
Popular Culture
Subject:
BUSINESS and ECONOMICS / Entrepreneurship
Subject:
Video & Electronic - General
Subject:
Business Communication
Subject:
BUSINESS & ECONOMICS / Entrepreneurship
Copyright:
Edition Description:
Trade paper
Series Volume:
The Quest for Art, E
Publication Date:
20061110
Binding:
Paperback
Grade Level:
General/trade
Language:
English
Pages:
304
Dimensions:
7.94x5.26x.73 in. .64 lbs.

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Related Subjects

Business » Communication
Business » General
Computers and Internet » Computers Reference » History and Society
Engineering » Engineering » History
History and Social Science » Sociology » General
Hobbies, Crafts, and Leisure » Games » Video Games

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution Used Trade Paper
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$6.50 In Stock
Product details 304 pages Algonquin Books of Chapel Hill - English 9781565125452 Reviews:
"Synopsis" by , Smartbombtakes you into the epicenter of the gaming explosion, where bleeding-edge computer sciene and wild creativity have fused to produce a new medium that is changing not only how we play but also how we communicate and learn, all of it propelled by a mega-billion-dollar industry that is revolutionizing the way we live.
"Synopsis" by , The authors go into the epicenter of the videogame explosion, where computer technology is fused with artistic creativity. Startling and revelatory, this is an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these gaming innovators.

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