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Other titles in the Beginning: From Novice to Professional series:
Beginning Role-Playing Games Programming with VB 2005: From Novice to Professional (Beginning: From Novice to Professional)by Chris Williams
Synopses & Reviews
Beginning Role-Playing Games Programming with VB 2005 begins by outlining special challenges of role-playing games like character development, game balance, and maintaining world state. Early chapters focus on building the framework and data structures, followed by implementing this information in VB code. This book will meet all of your game development needs. The author is a Master-level RPGA (Role Playing Gamers Association) Games Master. The underlying engine is built to support almost any interface style. The book describes an extensible game framework that allows reuse of parts and easy implementation of expansions. You can download the VB Express product for free and start following through the book immediately, with no costly software outlay. The product provides a random-number generator to replace the inadequate system default.
Later chapters delve into map generation, fixed and dynamic quests, character advancement, monsters, treasure, a workable magic system, artificial intelligence, and, of course, combat. The author discusses maintaining game balance along the way, since a game too difficult becomes frustrating, and a game too easy becomes boring.
This book takes programmers with some basic Visual Basic .NET experience and shows them how to create role-playing games (RPGs). RPGs have long been favorites of certain sections of the programming world and many, many people have dabbled over the years. The author is a certified .NET developer and trainer (MCAD, MCSD & MCT) combined with being a Master-level RPGA (Roleplaying Gamers Association) games master, which makes for a compelling combination. No other RPG programming-related book mentions the author(s) being active in the RPGA. The book focuses more on creating role-playing games with depth than on the graphics. There are already many books that deal solely with graphics libraries such as DirectX or OpenGL. The few existing books that address RPG programming either concentrate on design at the expense of code, or they gloss over what really makes an RPG and focus too much on graphics.
Written by a master-level RPGA (Roleplaying Gamers Association) games master, this book takes programmers with some basic Visual Basic .NET experience and shows them how to create role-playing games (RPGs)--focusing more on depth rather than just on fancy graphics.
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