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iOS in Practice is a hands-on guide with 98 specific techniques to help solve the specific problems you'll encounter over and over as you work on your iPhone and iPad apps. You'll dig into the practical nuts and bolts of applying views, view controllers, table views and cells, audio, images, graphics, file structure—and more. Examples written for iOS 6.
About this Book
When you are building an iOS app, you want more than basic concepts—you want real answers to practical problems. You want iOS in Practice.
This book distills the hard-won experience of iOS developer Bear Cahill into 98 specific iOS techniques on key topics including managing data, using media, location awareness, and many more. And the sample apps are wonderful! As you pull them apart, you'll see two things: experienced app development and creative design savvy in action.
Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
WhereIsMyCar drives you through maps, CoreLocation, and camera access.
PlayMyLists tunes in on settings, audio, and shake detection.
Rock, Paper, Scissors explores networking, voice, in-app
purchase, push notification, and invitations.
Examples written for iOS 6 using Xcode 4.5.
Written for readers who know the basics of Objective-C and are interested in practical app development.
Table of Contents
PART 1 GETTING STARTED
Getting started with iOS development
Creating an iOS application
PART 2 PUTTING iOS INTO PRACTICE
Using view controllers and images in PicDecor
Accessing the address book/contacts in Dial4
MapKit and the camera in WhereIsMyCar
Settings, audio, and shake detection in TimeDown
CoreData, iPod access, and playing music—PlayMyLists
Push notification and in-app purchase—Rock, Paper, Scissors
GameCenter leaderboards and achievements—Rock, Paper, Scissors
iTunes API, iPad, and iAd—MusicSearch
Collection view, social, reminders, and state restoration—MeetSocial
Synopsis:
Forums, blogs and even the Apple Developer site are full of hard questions and murky answers. When building an app, developers don't want vague ideas and untested theory-- they want real answers to real problems. They want iOS 6 in Practice.
iOS 6 in Practice is a book written from the hard-won experience of expert mobile app developer Bear Cahill. In this unique hands-on guide, readers will explore seven real, working iPhone and iPad apps and uncover 85 specific techniques to solve the specific problems they'll encounter over and over. Throughout the book, each reusable technique is set out in a clear problem/solution/discussion format and identified for easy reference. As readers explore the great sample apps, they'll get the skills and confidence they need to bring their own ideas to life-which is what iOS development is all about.
Bear Cahill is an experienced mobile developer who has worked with clients ranging from IBM, Ericsson, and Travelocity to small shops across the US. Now specializing in iOS development, Bear is a popular speaker and presenter, and he's created or contributed to numerous popular apps.
Forums, blogs and even the Apple Developer site are full of hard questions and murky answers. When building an app, developers don't want vague ideas and untested theory-- they want real answers to real problems. They want iOS 6 in Practice.
iOS 6 in Practice is a book written from the hard-won experience of expert mobile app developer Bear Cahill. In this unique hands-on guide, readers will explore seven real, working iPhone and iPad apps and uncover 85 specific techniques to solve the specific problems they'll encounter over and over. Throughout the book, each reusable technique is set out in a clear problem/solution/discussion format and identified for easy reference. As readers explore the great sample apps, they'll get the skills and confidence they need to bring their own ideas to life-which is what iOS development is all about.
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