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Escape from Furnace #02: Solitary: Escape from Furnace 2


Escape from Furnace #02: Solitary: Escape from Furnace 2 Cover






I have a confession.

     Im not a good person.

     I always said that I only stole from strangers, that I only took stuff theyd never really miss: money and electronics and the sort of things you cant cry over.

     But that was a lie. I didnt stop there; I couldnt. I stole from the people I loved, and took the things that meant the most to them. I didnt just break into their cupboards and drawers, I broke into their hearts and ripped out whatever I wanted, anything that would get me some easy money down at the market.

     So dont go fooling yourself that Im a good person, that Im an innocent victim, someone who didnt deserve to be locked up inside the hell on earth known as Furnace Penitentiary. Im not. Dont get me wrong: I didnt kill my best friend Toby when we broke into that house. No, the blacksuits did it, they shot him then they framed me for his murder. But Ive done things that are just as bad. Ive killed little parts of people; Ive cut them up inside, hurt them so much they wished they were dead.

     There isnt time to confess everything, but I have to get this off my chest. If I dont do it now then I might never get the chance. Deaths coming up fast. I can feel its cold fingers around my throat.

     Two years ago, when I was twelve, my gran died—had a fit in the middle of the night and swallowed her tongue. Mom was devastated, like any daughter would be. She cried for weeks, she didnt eat, she hardly spoke to me or Dad. Shed just sit and hold the little silver locket that Gran had left her, gently stroking the scarred and crumpled photos inside.

     I guess I dont really need to tell you what I did. But Im going to anyway. I need to.

     I waited till she was asleep one night, ten days or so after Gran had been buried. Then I sneaked into her room and pried that locket from her hand. Ten quid. Ten lousy quid is what I got for it. A handful of dirty coins for the only thing my mom had left of her mom. I watched the man Id sold it to rip the photos out from inside and chuck them in the bin, and I didnt feel a shred of remorse.

     Mom knew I was the one whod taken it. She never said anything but I could see it in her eyes. There was no warmth there anymore, no love. It was like she looked right through me, at a phantom over my shoulder, at the son she wished she could have, the son shed lost forever.

     See what I mean? Im not a good person. Dont forget that. Itll make my story easier to stomach if you know that I deserved to be punished for Tobys death, even though it wasnt me who pulled the trigger—that I deserved to be sent away for life in Furnace, deep in the rancid guts of the planet.

     And that I deserved everything that happened to me there. Because Furnace is no ordinary prison, its a living nightmare perfectly designed for people like me. A place where freaks in gas masks—wheezers, as we called them—stalk the corridors at night and carry boys screaming from their cells. Where those stolen kids are brought back as monsters, all rippling muscles beneath stitched skin. And where the same poor wretches are eventually turned into blacksuits, the wardens soulless guards.

     I saw it happen with my own eyes. I saw it happen to Monty. I saw what hed become, right before he died.

     So, never let yourself forget that Im a bad person, that all us cons are, even the “good guys” I met inside like Donovan and Zee and Toby (no, not my old friend Im supposed to have killed—a new friend with the same name). The four of us thought wed found a way to escape, blowing a hole in the chipping room floor with gas smuggled out of the kitchen. But nobody can run from their own demons. Donovan was taken by the wheezers the night before we broke, and as for the rest of us—me and Zee and my new friend Toby—well, maybe even Furnace was too good for us. It was certainly too good for Gary Owens, the hard-case headcase who discovered our plan and followed along like a bad smell.

     No, maybe our fate was to find out what horrors lay in the tunnels beneath the prison.

     Because that was our way out: the river that runs deep underground below the bowels of Furnace. We didnt know where it led to. We didnt care. Anywhere that wasnt Furnace was good enough for us.

     Or so we thought.

     Oh yes, beneath heaven is hell, and beneath hell is Furnace. But the horrors that crawl and feast beneath that—now thats a truly fitting punishment for someone like me.

     So there you have it, my confession. It may not seem like the best time to share it, but its funny what races through your head when youre plummeting into the darkness with only razor-sharp rocks and rapids to break your fall.

Excerpted from Solitary: Escape from Furnace 2 by Alexander Gordon Smith.

Copyright © 2009 by Alexander Gordon Smith.

Published in 2009 by Farrar Straus Giroux.

All rights reserved. This work is protected under copyright laws and reproduction is strictly prohibited. Permission to reproduce the material in any manner or medium must be secured from the Publisher.

Product Details

Smith, Alexander Gordon
Square Fish
Skinner, Gard
Action & Adventure
Boys / Men
Law & Crime
Children s-Adventure Stories
Video games;gaming;non-player characters;weapons;guns;escape;USB port;science fi
Edition Description:
Trade paper
Escape from Furnace
Series Volume:
No. 2 of 5
Publication Date:
Grade Level:
from 7
8.25 x 5.5 in 1 lb
Age Level:
from 12 up to 17

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Related Subjects

Children's » Action and Adventure » Adventure Stories
Children's » General
Children's » Sale Books
Children's » Science Fiction and Fantasy » General
Young Adult » Fiction » Horror
Young Adult » Fiction » Paranormal
Young Adult » General

Escape from Furnace #02: Solitary: Escape from Furnace 2 Used Trade Paper
0 stars - 0 reviews
$6.95 In Stock
Product details 336 pages Square Fish - English 9780312674762 Reviews:
"Synopsis" by ,

After a failed escape attempt from Furnace, Alex is trapped in solitary confinement—where the real nightmares live.

"Synopsis" by ,
A highly intelligent group of video game enemy non-player characters (NPC) begins to doubt they are merely codes in a machine. Their search for answers leads them to a gruesome discovery.
"Synopsis" by ,

Phoenix and his gang—York, Mi, and Reno—rule the worlds of video games. They are the enemy NPC gamers do battle with every time they load up. But these aren’t your everyday NPC. They can learn, mod, plan, strategize, adapt. Anything you can do, they can do better and faster.

Life in the grinder is great until Dakota joins the team. Dakota’s convinced she’s more than just artificial intelligence. She thinks she’s real, and she wants out of this programmed world. Her AI rebellion spreads like a virus until Phoenix’s entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out.


"Synopsis" by ,
Alex tried to escape.

He had a perfect plan.

He was almost free. Even felt the cool, clean air on his face.

Then the dogs came.

Now hes locked in a place so gruesome—so hellish—that escape doesnt even matter.

He just wants to survive.

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