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Digital Character Animation 3:

Digital Character Animation 3: Cover

 

Synopses & Reviews

Publisher Comments:

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.

[digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

Book News Annotation:

This resource for digital animators of all skill levels describes a wide variety of techniques for creating professional-quality animated characters for television, advertising, games, and multimedia. Sample topics include rigging characters, creating strong poses, animating the face, and understanding the mechanics of walking. The final chapter is devoted to directing and filmmaking. The text is accompanied throughout by full-color illustrations. Maestri is CEO of LA-based animation studio Rubberbug.
Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

This resource for digital animators of all skill levels describes a wide variety of techniques for creating professional-quality animated characters for television, advertising, games, and multimedia. Sample topics include rigging characters, creating strong poses, animating the face, and understanding the mechanics of walking. The final chapter is devoted to directing and filmmaking. The text is accompanied throughout by full-color illustrations. Maestri is CEO of LA-based animation studio Rubberbug. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Filled with new art and images, the new edition of Maestri's character animation classic promises to deliver comprehensive instruction in the art of animation--from initial design to constructing, rigging, animating, and directing. Readers will quickly learn how to apply techniques such as walk cycles and lip-synching along with tips on breathing life into their characters.

About the Author

George Maestri has worked as a writer, director, and producer in both traditional and computer animation for such companies as Nickelodeon, Warner Bros., Disney, and others. He is the founder of Rubberbug, a Los Angeles based animation studio specializing in character animation. He is also the author of the previous editions of this guide as well as a contributing editor for Computer Graphics World magazine.

Product Details

ISBN:
9780321376008
Publisher:
New Riders Publishing
Subject:
Computer animation
Author:
Maestri, George
Subject:
Miscellaneous Software
Subject:
Digital Media - Video & Animation
Subject:
Graphics-Computer Animation
Copyright:
Edition Description:
Trade paper
Series:
[digital]
Publication Date:
April 2006
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
320
Dimensions:
9.22x7.56x.58 in. 1.40 lbs.

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Multimedia » Animation
Computers and Internet » Networking » General

Digital Character Animation 3:
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$ In Stock
Product details 320 pages New Riders Publishing - English 9780321376008 Reviews:
"Synopsis" by , Filled with new art and images, the new edition of Maestri's character animation classic promises to deliver comprehensive instruction in the art of animation--from initial design to constructing, rigging, animating, and directing. Readers will quickly learn how to apply techniques such as walk cycles and lip-synching along with tips on breathing life into their characters.
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