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C# Unleashed (Unleashed)

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C# Unleashed (Unleashed) Cover

 

Synopses & Reviews

Publisher Comments:

Part I provides the most basic elements of C# language syntax.

Part II covers object and component programming in C#.

Part III introduces several of the class libraries available to C#.

Part IV gives those advanced topics for extreme performance and enterprise programming projects.

Part V goes into depth on the C# environment. Included are garbage collection and the effects on a program., cross-language development, the common language runtime, versioning and assemblies, and providing security for your programs.

Part VI is the Appendix. It has supplementary material on compiling programs, an overview of .NET Class Library components, and some other resources that may be of interest.

Synopsis:

C# is an object-orientated language that enables programmers to build a wide range of applications for the Microsoft.NET platform. This text is designed for all levels of developers, and teaches the language itself, and how it can be used to develop software as a service.

About the Author

Joe Mayo is a pioneer within the C# community. Joe created the C# Station Web site shortly after this new language was introduced. His very popular C# Tutorials are accessed by Web developers and Web sites throughout the world. Joe is a seasoned developer with more than 15 years of robust experience. Over the years, he has programmed in a variety of languages including assembler, C, C++, VBA, and Forte 4GL. His database experience encompasses Paradox, Dbase III, MS Access, and Oracle. Frameworks include MFC and Motif. He has programmed several operating systems including VAX VMS, RSX-11, UNIX, and several versions of MS-DOS and MS Windows. He has developed applications in standalone mode for desktops, client-server on LANs, and n-tier applications on LANs and WANs. Joe opened a Web site titled C# Station in late June 2000. He is currently a software engineer for Qwest Communications.

Table of Contents

(NOTE: Each chapter concludes with a Summary.)

Introduction.

I. C# BASICS.

1. The C# Environment.

The Common Language Infrastructure (CLI). Standardization. The .NET Architecture. Where C# Fits In.
2. Getting Started with C#.

Writing a Simple C# Program. Comments. Identifiers and Keywords. Style. Preparing a Program To Run. Basic C# Types. Definite Assignment. Basic Conversions. Arrays. Interacting with Programs.
3. Writing C# Expressions.

Unary Operators. Binary Operators. The Ternary Operator. Other Operators. Enumeration Expressions. Array Expressions. Statements. Blocks. Labels. Declarations. Operator Precedence and Associativity.
4. Using Statements and Loops to Control Program Flow.

if Statements. switch Statements. C# Loops. goto Statements. break Statements. continue Statements. return Statements.
5. Debugging and Pre-Processing.

Pre-Processing Directives. Debugging C# Programs.

II. OBJECT AND COMPONENT PROGRAMMING WITH C#.

6. Object and Component Concepts.

What Is an Object? Object Classification. Object Hierarchies. Abstraction. Objects within Objects. Objects with Different Behaviors. Component Interfaces. Component Properties. Component Events.
7. Working with Classes.

Class Members. Instance and Static Members. Use of Accessibility Modifiers. Fields. Constructors. Destructors. Methods. Properties. Indexers. Full XML Comments.
8. Designing Object-Oriented Programs.

Inheritance. Encapsulating Object Internals. Polymorphism.
9. Overloading Class Members and Operators.

Overloading Methods. Overloading Indexers. Overloading Operators. Resolving Overloaded Members.
10. Handling Exceptions and Errors.

try/catch Blocks. finally Blocks. Predefined Exception Classes. Handling Exceptions. Designing Your Own Exceptions. checked and unchecked Statements.
11. Delegates and Events.

Delegates. Events.
12. Organizing Code with Namespaces.

Why Namespaces? Namespace Directives. Creating Namespaces. Namespace Members. Scope and Visibility.
13. Creating structs.

Identifying the class/struct Relationship. Type System Unification. Designing a New Value Type.
14. Implementing Interfaces.

Abstract Class Versus Interface. Interface Members. Implicit Implementation. Explicit Implementation. Mapping. Inheritance.
15. Performing Conversions.

Implicit Versus Explicit Conversions. Value Type Conversions. Reference Type Conversions.

III. USING CLASS LIBRARIES WITH C#.

16. Presenting Graphical User Interfaces.

Windows. Controls. N-Tier Architecture. Menus.
17. File I/O and Serialization.

Files and Directories. Streams. Serialization.
18 - XML.

Writing. Reading.
19. Database Programming with ADO.NET.

Making Connections. Viewing Data. Manipulating Data. Calling Stored Procedures. Retrieving DataSets.
20. Writing Web Applications with ASP.NET.

A Simple Web Page. Controls. Making a Web Form. Code-Behind Web Pages.
21 - Remoting.

Basic Remoting. Proxys. Channels. Lifetime Management.
22. Web Services.

Web Service Basics. Using Web Services.

IV. EXTREME C#.

23. Multi-Threading.

Creating New Threads. Synchronization.
24. Browsing the Network Libraries.

Implementing Sockets. Working with HTTP.
25. String Manipulation.

The String Class. The StringBuilder Class. String Formatting. Regular Expressions.
26. C# Collections.

Pre-Existing Collections. Collection Interfaces. Creating a Collection.
27 - Attributes.

Using Attributes. Using Attribute Parameters. Using Attribute Targets. Creating Your Own Attributes. Getting Attributes from a Class.
28 - Reflection.

Discovering Program Information. Dynamically Activating Code. Reflection.Emit.
29. Localization and Resources.

Resource Files. Multiple Locales.
30. Unsafe Code and Pinvoke.

Unsafe Code. Platform Invoke.
31. Runtime Debugging.

Simple Debugging. Conditional Debugging. Runtime Tracing. Making Assertions.
32. Performance Monitoring.

Accessing Built-in Performance Counters. Implementing Timers. Building a Customized Performance Counter. Analyzing Performance with Sampling.
33. Integrating C# with COM.

Communicating with COM from .NET. Exposing a .NET Component as a COM Component. Introduction to .NET Support for COM+ Services.

V. THE C# ENVIRONMENT.

34. Garbage Collection.

Automatic Memory Management. Finalizing Your Code Properly. Controlling Garbage Collection.
35. Cross-Language Programming with C#.

The Common Type System (CTS). The Common Language Specification (CLS). Tips for Making Your Code CLS-Compatible. Writing a Cross-Language Program.
36. The Common Language Runtime.

Managed Execution. Metadata. Managed Services.
37. Versioning and Assemblies.

Inside Assemblies. Assembly Features. Configuration. Deployment.
38. Securing Code.

Code-Based Security. Role-Based Security. Security Utilities.

VI - APPENDIXES.

Appendix A. Compiling Programs.

Assemblies. Debug. Miscellaneous. Optimization. Output. Preprocessing. Resources.
Appendix B. The .NET Frameworks Class Libraries.

Appendix C. Online Resources.

C# Sites. .NET Sites.
Index.

Product Details

ISBN:
9780672321221
Author:
Mayo, Joseph
Publisher:
Sams
Location:
Indianapolis, INo
Subject:
Programming Languages - C
Subject:
Programming Languages - General
Subject:
C (computer program language)
Subject:
Programming - General
Subject:
C
Subject:
Computer Languages-C++
Copyright:
Edition Description:
Trade paper
Series:
Unleashed
Series Volume:
632
Publication Date:
November 2001
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Yes
Pages:
816
Dimensions:
9.1 x 7.4 x 1.8 in 1293 gr

Related Subjects

Computers and Internet » Computer Languages » C#
Computers and Internet » Software Engineering » Programming and Languages

C# Unleashed (Unleashed) Used Trade Paper
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Product details 816 pages Sams - English 9780672321221 Reviews:
"Synopsis" by , C# is an object-orientated language that enables programmers to build a wide range of applications for the Microsoft.NET platform. This text is designed for all levels of developers, and teaches the language itself, and how it can be used to develop software as a service.
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