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Original Essays | September 15, 2014

Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »
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Beginning C ++ Through Game Programming, Second Edition

Beginning C ++ Through Game Programming, Second Edition Cover

 

Synopses & Reviews

Publisher Comments:

Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming.

Synopsis:

What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You?ll reinforce each new skill by creating small games along the way, and you?ll put these skills to the test with one ambitious game project at the end. By the time you finish, you?ll have a solid foundation in the programming language of the professionals

Synopsis:

Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

Synopsis:

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Table of Contents

Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 For Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad-Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Your First C++ Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences Index

Product Details

ISBN:
9781598633603
Publisher:
Cengage Learning PTR
Subject:
Programming Languages - C
Author:
Dawson, Michael
Author:
Dawson, Mike
Author:
Dawson, Michael (Michael Dawson)
Subject:
Video & Electronic - General
Subject:
C (computer program language)
Subject:
Computer games
Subject:
Video & Electronic
Subject:
Entertainment & General
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Computer games -- Programming.
Subject:
C++;Game Programming;Game Development
Subject:
C
Subject:
game programming
Subject:
game development
Subject:
General Computers
Copyright:
Edition Number:
2
Publication Date:
December 2006
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
384
Dimensions:
9.06x7.41x.90 in. 1.75 lbs.

Related Subjects

Computers and Internet » Computer Languages » C++
Computers and Internet » Computer Languages » The Attic
Computers and Internet » Software Engineering » Game Design

Beginning C ++ Through Game Programming, Second Edition
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$ In Stock
Product details 384 pages Course Technology - English 9781598633603 Reviews:
"Synopsis" by , What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You?ll reinforce each new skill by creating small games along the way, and you?ll put these skills to the test with one ambitious game project at the end. By the time you finish, you?ll have a solid foundation in the programming language of the professionals
"Synopsis" by , Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!
"Synopsis" by , BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
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