Synopses & Reviews
Class tested by the authors over 3 years this new Java textbook takes a unique approach to the difficult job of introducing students to programming. There are several unique aspects to the approach taken in this book. First its sequencing of topics is fresh and innovative and very much in step with current trends. The book is structured into 4 main parts: 1. Structured Programming 2. Object-based Programming 3. Object-oriented Programming The themes that run through the book instill core programming principles and are: Object-Oriented Programming; Concepts rather than syntax; Fundamental data modelling, and Developing algorithms. The presentation is examples-driven and focusses on problem solving techniques - essential pedagogy for a practical subject such as programming. A two semester of this title is also available featuring extra content on applying OOP.
Synopsis
The book provides a thorough introduction to object oriented programming (OOP) and lays the foundation for covering more advanced OOP topics. The book uses the strength of Java features (including the most recent extensions) to implement programming techniques, among them: formatting of output, reading from the keyboard using the Scanner class, enumerated types for named constants, automatic boxing and un-boxing of primitive values, and the [for each' loop. This is an introductory textbook for anyone wanting to learn how to program using Java. It strikes a balance between details about the programming language features and techniques required to solve problems on the computer. Assuming no special knowledge of computing, the pace and presentation is suitable for students taking their first course in programming.
Table of Contents
Preface 1. Computers and Programming Languages PART 1 - STRUCTURED PROGRAMING 2. Basic Programming Elements PART 2 - OBJECT-BASED PROGRAMMING 3. Using Objects 4. Defining User Classes 5. Object Communication PART 3 - OBJECT ORIENTED PROGRAMMING 6. Inheritance 7. More on Inheritance PART 4 - APPLYING OOP 8. Program Development Cycle 9. Sorting and Searching 10. Dynamic Data Structures 11. Recursion 12. Exception Handling 13. Files and Streams 14. Treads 15. Graphics User Interfaces Appendices A: Annotated Answers to Review Questions B: Keyowrds and Reserved Words C: Operators D: Prmitive Datatypes E: Overview of teh Unicode Character Set F: Number systems and Number representations G: Programming Tools in the Java Development Kit H: Introduction to UML I: Introduction to Applets References Index