Synopses & Reviews
King, a professor at the University of Colorado and 3D animationinstructor, starts with an introduction to basic core 3D animation concepts and then builds on these to teach students techniques andstrategies to create their own animations and 3D models. Using Autodesk Maya, one of the most popular 3D animation creationsoftwares, King teaches students with no experience 3D modelling, rendering, and animation using nonmathematical examples. Specificallyfocusing on the capabilities of Maya, King instructs readers in such 3D animation concepts as polygon modeling, lighting techniques, andtexturing of objects as well as how to animate the objects they have created. Although designed and written with a class setting in mind,the book could just as easily be used as a self-guided how-to manual.Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)
Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk(r) Maya(r) techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:
- Describes the process for creating animated projects in a nonmathematical fashion
- Explains why and not just how to apply Maya techniques in the real world
- Includes access to a dedicated Web site, http: //3dbybuzz.com, featuring useful videos, lessons, and updates
3D Animation for the Raw Beginner Using Maya is an ideal academic textbook as well as a superlative do-it-yourself training manual. When employed as a text, it frees the instructor from the painstaking task of developing step-by-step examples to present Maya s complex interface and basic capabilities. When used for individual study, aspiring animators revel in the book s easy-to-follow, hands-on learning style.
Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.