Synopses & Reviews
Tinkercad is the perfect software solution for millions of people who want to start experimenting with today's exciting new 3D modeling and printing technologies: Makers, DIYers, and hobbyists of all ages. It's friendly, it's web-based, and it's free. You don't even need a 3D printer to get started. There's only one problem: Tinkercad's documentation. It's sparse -- and often, it's way too technical for most newcomers.
That's where 3D Modeling and Printing with Tinkercad: Create and Print Your Own 3D Models comes in. Packed with bright, full-color photos, it brings 3D projects to life -- and it explains everything you need to know in plain, simple English.
Author James F. Kelly is one of the world's leading experts in demystifying cutting-edge technology: he's already done it for everything from 3D printing hardware to robotics. Here, he starts slow, assuming absolutely no knowledge, and teaching through real-world examples to make sure you understand everything completely before you move on.
Step by step, you'll practice through hands-on activities that build your comfort with Tinkercad as you gradually master all the techniques you'll need. Kelly even offers projects specifically designed for parents and children to work on together.
As you build confidence, you'll gradually move towards more advanced projects which show off Tinkercad's full power. Along the way, you'll master standard CAD terminology, walk through building several models, and learn how to export them to a 3D printer or an online 3D printing service. Kelly concludes by introducing software alternatives you might want to explore now that you're an experienced 3D modeler.
Synopsis
The First Complete Guide to Tinkercad: 3D Modeling That’s Powerful, Friendly, & Free!
Want to master 3D modeling and printing? Tinkercad is the perfect software for you: It’s friendly, web-based, and free. Even better, you don’t have to rely on Tinkercad’s technical documentation to use it. This easy, full-color guide is packed with photos and projects that bring 3D modeling to life!
No 3D or CAD experience? No problem: Best-selling author James Floyd Kelly teaches you step-by-step through simple examples and hands-on activities.
You’ll learn all the concepts and techniques you need...build your skills, comfort, and confidence...and create exciting projects that show off Tinkercad’s full power. Learning 3D with your kids? You’ll even find projects you can work on together!
- Quickly master the basic 3D concepts you need to understand
- Navigate Tinkercad’s Dashboard and tool set
- Create your first 3D model and control its properties
- Save time by incorporating publicly available elements
- Import hand sketches or SVG graphics into your models
- Use the Shape Generator to create custom shapes
- Add raised text and other embellishments
- Assemble multiple pieces into a more sophisticated model
- Make realistic prototypes
- Output molds for creating items from soft materials
- Transform models into STL files for printing
- Get great results from an online 3D printing service
- Move your 3D objects into the Minecraft virtual world
- Find answers to your most important Tinkercad questions
- Discover tools for tasks Tinkercad can’t handle
- Learn from others! Explore projects at Thingiverse and the Gallery
About the Author
James Floyd Kelly is a writer from Atlanta, Georgia. He has degrees in industrial engineering and English and has written technology books on a number of subjects, including CNC machines, 3D printing, open software, LEGO robotics, and electronics.
Table of Contents
Introduction 1Chapter 1: 3D Modeling Is Cool! 5
What Is 3D Modeling? 5
Where Have You Seen 3D Modeling? 11
Why Is 3D Modeling Useful? 13
What Can You Do with 3D Modeling? 14
Chapter 2: 3D Modeling Basics 17
What Are Axes? 17
What Is a Plane? 22
Understanding Rotation 25
Chapter 3: Say Hello to Tinkercad 29
Finding and Opening Tinkercad 30
Navigating Tinkercad 35
Changing a 3D Model’s Properties 40
Looking at Lessons 43
Chapter 4: Learn Some Modeling Basics 45
The Launchpad 45
The Rocket’s Main Body 53
The Rocket’s Fins 57
Chapter 5: Putting Together a Model 69
Assembling the Launchpad 70
Assembling the Rocket 86
Chapter 6: A Tinkercad Special Project 101
Brainstorming Ideas 102
Creating the Basic Tag Shape 104
Adding Embellishments 119
Adding Raised Text 122
Suggestions for Improvements 126
Chapter 7: Another Tinkercad Special Project 129
Developing an Idea 130
Creating a Mold for the Object 138
Creating the Elements for the Mold 143
Finishing Up the Mold-Making Project 147
Chapter 8: Printing Your 3D Models 155
What Is a 3D Printer? 156
Creating an STL File 161
Melting That Plastic 165
Moving the Nozzle 167
Using Software to Control a 3D Printer 171
Summary of 3D Printing 175
Chapter 9: More Useful Tricks with Tinkercad 177
Using the Mirror Feature 177
Importing Your Own Sketch 187
Experimenting with the Shape Generators Tool 194
Where to Next? 197
Chapter 10: Where Can You Find Existing Models? 199
Welcome to Thingiverse 199
Additional 3D Model Sources 209
Chapter 11: Expanding Tinkercad’s Usefulness 211
Finding a 3D Printing Service 212
Taking Your Object into Minecraft 217
Chapter 12: Special App for Turning Real-World Objects into 3D Models 225
Converting Real Objects to Digital Models 225
Improving Your 3D Modeling Skills 241
Appendix A: More Free CAD Applications to Explore 243
123D Design 243
SketchUp 244
FreeCAD 245
Appendix B: A Bonus Project 247
The Pinewood Derby 247
Creating Digital Body Shapes 250
“Carving” the Block 259
Appendix C: A Closer Look at 123D Design 267
123D Design Interface 267
The Main Toolbar 269
The Navigation Bar 276
What’s Left? 283
Index 285