Synopses & Reviews
Get up and running in 3ds Max with ten instructional videos, e-summary documents, and all the project files that you'll need. These comprehensive videos are the fastest way to get going with 3ds Max-each just ten minutes long, featuring Andrew Gahan's clear-cut presentation style.
* Introduction to 3ds Max and Create * Modify, Including Basic Objects * Applying Texture Maps * Creating Texture Maps from Photographs * An Introduction to Unwrapping in 3ds Max * Creating Grass and Foliate * Generating Normal Maps * Generating Ambient Occlusion Maps * Creating Trees and Tree Walls * Creating Lights
- All Killer - no filler. 10 Max training video tutorials that focus on core techniques for busy professionals - recorded and delivered by some of the industry's hottest specialists.
- Speed, Speed, Speed. No repetitition. Only essential coverage. Artists get just what they need - essential information, quickly and simply.
- Bite-size Max modeling and texturing tutorials (the essentials) - short, core info only, straight to artists who need to master professional techniques quickly.
About the Author
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm’s Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)
is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, and Mudbox. He is the author of 3D Automotive Modeling and creator of the 3ds Max in Minutes and Maya in Minutes video series.