Synopses & Reviews
Create More Powerful, Compelling CG Characters Using Advanced Acting Techniques
If you want to breathe new life into your CG characters, you need to understand the actor's perspective. Within these pages, you'll discover how to apply expert acting techniques directly to your animation. From utilizing Commedia lazzi, to breathing in patterns that create emotion, to analyzing energy sources and blocks within the body, you'll dramatically increase your CG animator toolbox for developing a character. You'll then learn how to apply these acting secrets so your character really connects with the audience for a memorable performance.
- Complement your technical knowledge with new insights into acting
Explore the foundations of animation
Understand the process of creating a living, breathing character on the screen
Apply the Stanislavski system of acting to your characters
Transfer or use one or more advanced acting techniques in a given animation
Use proven techniques to develop emotion, intent, and a through-line for your characters
Create lip sync and facial performance for voiced characters
Implement advanced acting techniques selected specifically for CG characters
The DVD features a unique collection of actors performing the techniques described in the book. It also includes animation examples and advanced character rigs, so you can start working on your animation skills immediately.
There is a belief among some animators (especially inexperienced ones) that computer software has become so good that all they have to do is push a couple of buttons and BAM! they have a character, ready for his close-up. But the fact remains that there is artistry needed to create characters, particularly how they move and act on screen. Action! Acting Lessons for CG Animatorscovers the basic elements of acting for CG animation, as well as advanced acting techniques that apply directly to CG animation. These techniques focus on externalizing, or making physical, internal intent and motivation, fundamentally important aspects of acting and character animation. It will also cover tools that allow the computer animator to work with actors in a professional production pipeline. The book will use Autodesk’s Maya—the leading software package used by the industry and educational institutions—as the primary animation tool discussed, but the techniques discussed are readily transferable to other animation software. Other acting books focus on the real world and/or the world of traditional, hand-drawn animation. This is the only book that focuses on acting techniques selected specifically for computer-generated characters.
In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
About the Author
is an associate professor of Animation in the Theatre and Film Studies Department at the University of Georgia. He is the author of numerous books on Maya and 3D animation.
Kristin Kundert-Gibbs is assistant professor of Acting and Voice in the Theatre and Film Studies Department at the University of Georgia and has worked as an actress, producer, director, and vocal coach.
Table of Contents
1. What Is Acting?
2. Foundations of Animation.
3. Stanislavski's System.
4. Commedia dell'Arte.
6. Using the Work of Michael Chekhov in Animation.
9. Alba Emoting.
10. Voice Performance for Voice-Overs.
11. Lip Synch and Facial Performance.