Synopses & Reviews
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CS6 choose Adobe After Effects CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 15 project-based lessons in this book show readers step-by-step the key techniques for working in After Effects CS6 and how to work efficiently and deliver in the widest possible range of media types.
In addition to learning the key elements of the After Effects interface, this completely revised CS6 edition covers new features, including the Global Performance Cache, 3D Camera Tracker, Ray-traced 3D rendering, variable mask feathering, tight integration with Adobe Illustrator, rolling shutter repair, Pro Import files from Avid Media Composer and Final Cut Pro 7, improved mocha AE workflow, and more.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
About the Author
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Table of Contents
Chapter 1: Getting to Know the Workflow
Chapter 2: Creating a Basic Animation Using Effects and Presets
Chapter 3: Animating Text
Chapter 4: Working with Shape Layers
Chapter 5: Animating a Multimedia Presentation
Chapter 6: Animating Layers
Chapter 7: Working with Masks
Chapter 8: Distorting Objects with the Puppet Tools
Chapter 9: Performing Color Correction
Chapter 10: Tracking
Chapter 11: Building 3D Objects
Chapter 12: Using 3D Features
Chapter 13: Advanced Editing Techniques
Chapter 14: Rendering and Outputting
Appendix: Color Management in After Effects CS6