Synopses & Reviews
"A very valuable resource for those getting started in the Atmosphere universe and for advanced users who want to hone their skills." --Michael R. Kaplan, Senior Engineering Manager, Atomosphere, Adobe Systems, Inc.
If Adobe Atmosphere can do it, you can do it too . . .
Designed expressly to create 3D worlds on the Web, Adobe Atmosphere offers unprecedented power, flexibility, and intuitive ease of use. This comprehensive book tells you how to put this innovative software to work for 3D communities, games, online showrooms, virtual tours, and more. A Quick Start guide and numerous tutorials cover everything from creating and positioning objects to building avatars, and help you become one of the first to explore the endless possibilities of 3D virtual worlds.
Inside, you'll find complete coverage of Adobe Atmosphere
* Master the concepts and principles of 3D space
* Create and position objects, then add colors, textures, and backgrounds
* Light your online worlds effectively to add realism and mood
* Navigate 3D space using different entry points and portals
* Import and export textures, objects, and screenshots
* Use JavaScript to add sound, control objects, and react to user events
* Build unique avatars to represent yourself and your visitors
* Test and troubleshoot your world, then publish it online
Bonus CD-ROM
* Tryout versions of Adobe software, including Atmosphere Browser, GoLive, LiveMotion, and Illustrator
* 3D graphics tools, including Viewpoint Datalab 3D Models, Viewpoint Scene Builder, PolyTrans Scene, and more
* trueSpace 5.1 and Reptile demo versions
* All examples from the book
Synopsis
The complete reference that anyone can use on a daily basis to develop new skills or to enhance existing skills. Adobe Atmosphere is a new product that allows Web developers to create 3D environments--virtual showrooms, art galleries, and more--that site visitors can move around in and interact with. This comprehensive guide shows developers step-by-step how to build 3D worlds and set up real-time chats using Atmosphere Community Server.
Synopsis
The first comprehensive reference tutorial on Adobe Atmosphere. A Quick start will have you creating your first 3D world as soon as they open the book. This book covers everything you need to know to get started with this brand-new software. The Adobe Atmosphere Bible starts by showing readers how to browse 3D worlds using the Atmosphere Browser plug-in. Then it will show how to create 3D worlds and make them interactive using Atmosphere Builder. Finally it will discuss how to use the Atmosphere Community Server to enable users to chat in real time.
About the Author
Kelly Murdock has been involved with more computer books than he cares to count @md to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession.
His book credits include various Web, graphics, and multimedia titles, including two editions of the 3ds max Bible, Master HTML and XHTML Visually, JavaScript Blueprints, and co-authoring the Illustrator 9 Bible. Kelly also co-authored Laura Lemay's Web Workshop: 3D Graphics and VRML 2 at a time when we all thought VRML was going somewhere.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming.
He is also the creative force behind the children's Web site, Animabets.com, at www.animabets.com.
Table of Contents
Foreword.
Preface.
Acknowledgments.
Quick Start: Browsing and Building a Computer World.
Getting inside the Computer.
Planning the World.
Creating a Basic Layout.
Adding Detailed Objects.
Importing Viewpoint Objects.
Applying Colors and Textures.
Adding Lighting.
Publishing the World.
Browsing the World.
Part I: Becoming Familiar with Atmosphere.
Chapter 1: The Web and 3D.
Chapter 2: Browsing Atmosphere Worlds.
Chapter 3: Interacting with a Scene.
Part II: Getting Set to Build Worlds.
Chapter 4: Exploring the Atmosphere Builder Interface.
Chapter 5: Working with Files.
Chapter 6: Working with Views.
Part III: Working with Objects.
Chapter 7: Using Default Objects.
Chapter 8: Manipulating Objects.
Chapter 9: Transforming Objects.
Chapter 10: Using Viewpoint Objects.
Part IV: Working with Colors, Textures, and Lights.
Chapter 11: Using Colors and Textures.
Chapter 12: Working with Lights.
Part V: Making Worlds Interactive.
Chapter 13: Linking to Other Worlds.
Chapter 14: Creating JavaScript Effects.
Chapter 15: Building Avatars.
Part VI: Publishing Worlds.
Chapter 16: Testing and Debugging Worlds.
Chapter 17: Publishing Worlds.
Part VII: Appendixes.
Appendix A: Installing Atmosphere.
Appendix B: Atmosphere Keyboard Shortcuts.
Appendix C: JavaScript Basics.
Appendix D: JavaScript API.
Appendix E: What's on the CD-ROM?
Index.
End-User License Agreement.