Synopses & Reviews
and#160; Wilhelmina and#147;Willand#8221; Huxstep is a creative soul struggling to come to terms with a family tragedy. She crafts whimsical lamps, in part to deal with her fear of the dark. As she wraps up another summer in her mountain town, she longs for unplugged adventures with her fellow creative friends, Autumn, Noel, and Reese. Little does she know that she will get her wish in the form of an arts carnival and a blackout, courtesy of a hurricane named Whitney, which forces Will to face her fear of darkness.
Laura Lee Gulledgeand#8217;s signature visual metaphors will be on full display in this all-new graphic novel, a moving look at shedding light on the dark corners of life.
Praise for Will and Whit
"This sophomore offering shines as bright as the lamps Will surrounds herself with... Quirky, clever and insightful."
and#151;Kirkus Reviews, starred review
"Gulledge creates engaging characters (especially Reese, Noeland#8217;s precocious younger sister), and draws them with believable expressivenessand#133; Gulledgeand#8217;s values are wholesome, and her energy is up-to-the minute fresh."
"The most striking feature about Gulledgeand#8217;s second graphic novel is the organic nature of the layouts. Action and dialogue flow smoothly from panel to panel, barely acknowledging their confines. Thick, sumptuous lines separate characters from richly detailed backgrounds, and this is all done in black and white. Gulledge populates her story with unique and likable characters who relate easily and naturally to one another."
and#151;School Library Journal
"Across the reaches of YA-targeted media, itand#8217;s rare to find a work with such a relentlessly upbeat tone and sense of uncompromising positivity as those found in this graphic novel."
"The shape and pacing of panels expertly capture the narrativeand#8217;s tone; occasionally the panels disappear altogether, giving the images a dreamy feel. Eloquent pointillist shadows reveal Willand#8217;s emotionsand#151;especially her fears and insecuritiesand#151;and her expansive imagination."
"Rendered in black and white panels, this graphic novel provides a surprisingly light-hearted story with a strong emotional core. Detailed backgrounds draw the reader into the scene, while the mixture of group shots and individual faces guides the narrative through social and introspective moments."
and#151;The Bulletin of the Center for Children's Books
"Willhemena learns to deal with the shadows from her past and take a big step toward adulthood. This is a satisfying coming-of-age story with a good plot and strong images."
and#151;Library Media Connection
YALSA's Great Graphic Novels for Teens List 2014 (Top Ten Title)
Texas Library Association Maverick Graphic Novel 2014 list
Kirkus Best Book of 2013
"Anya Borzakovskaya is one frustrated, grouchy teenager. She's embarrassed by her Russian-Ã©migrÃ© mom; her little brother drives her bats; she doesn't fit in at school; she can't get the boy she likes to notice her; and her only weapons are her sharp tongue and perpetual sneer. Then she falls down a well and makes a friend: the very lonely ghost of a girl named Emily, who died there a hundred years before and can't leave her bones. Anya's the only one who can see Emily, of course, but Emily's excited enough to be out in the world again (via a tiny bone Anya carries around with her) that she offers to help her new pal out in all sorts of poltergeisty ways; Anya, in return, resolves to try to solve the mystery of Emily's murder. Brosgol's debut graphic novel taut, witty, and breezily paced seems to be heading in a very familiar direction, and then, abruptly, veers off toward a completely different and much more clever third act. Brosgol's two-toned purple-and-black images have a bold, cartoony flair, underscoring her knack for comic timing and pacing, and making nearly every stance and facial expression her characters adopt at least a little bit funny. (June)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
Anya could really use a friend. But her new BFF isnt kidding about the “forever” part . . .
Of all the things Anya expected to find at the bottom of an old well, a new friend was not one of them. Especially not a new friend whos been dead for a century.
Falling down a well is bad enough, but Anyas normal life might actually be worse. Shes embarrassed by her family, self-conscious about her body, and shes pretty much given up on fitting in at school. A new friend—even a ghost—is just what she needs.
Or so she thinks.
Spooky, sardonic, and secretly sincere, Anyas Ghost is a wonderfully entertaining debut graphic novel from author/artist Vera Brosgol. A 2011 Kirkus Best Teen Book of the Year A School Library Journal Best Fiction Book of 2011A Horn Book Best Fiction Book of 2011Winner of the 2012 Eisner Award for Best Publication for Young Adults (Ages 12-17)
For Amy Sturgess, life in the big city comes with even bigger problems. Her marketing career is being derailed by a conniving coworker stealing her accounts. Her family crises range from her down-and-out brother running afoul of the law to her mothers growing affections for the house cats. And Amys love life just flatlined thanks to an unexpected reunion with the one that got awaywhos now engaged.
When Xanax and therapy fail to relieve her stress, Amy does what any young woman in her position would do: She uses her superstrength, speed, flight, and ability to generate 750 volts from her hands to fight crime as the mysterious masked vigilante Starling. But while Starling is hailed as a superhero, will Amy remain a super-zero?
This striking, full-color graphic novel follows Ichiro as he moves from New York to Japan where a shapeshifting tanuki brings him on a fantastic adventure into the mythological world of Japanese gods.and#160; This journey brings him closer to his Japanese roots, and to understanding the nature of good and evil, war and peace, gods and men.
Ichiro lives in New York City with his Japanese mother. His father, an American soldier, was killed in Iraq. Now, Ichiand#8217;s mom has decided they should move back to Japan to live with Ichiand#8217;s grandfather.
and#160;and#160;and#160;Grandfather becomes Ichiand#8217;s tour guide, taking him to temples as well as the Hiroshima Peace Park, where Ichi starts to question the nature of war. After a supernatural encounter with the gods and creatures of Japanese mythology, Ichi must face his fears if he is to get back home. In doing so, he learns about the nature of man, of gods, and of war. He also learns there are no easy answersand#8212;for gods or men.
About the Author
Sage Stossel is a contributing cartoonist at The Atlantic, drawing the cartoon feature Sage, Ink, and is the author of the childrens book On the Loose in Boston. She is also a regular contributor to The Boston Globe and Provincetown Banner, for which she received an award in 2009 from the New England Newspaper and Press Association. Her cartoons have been featured by The New York Times Week in Review, CNN Headline News, CartoonArts International / The New York Times Syndicate, and Best Editorial Cartoons of the Year (2005, 2006, 2009, and 2010 editions).