Synopses & Reviews
Arduino is an open-source platform that makes DIY electronics projects easier than ever. Readers with no electronics experience can create their first gadgets within a few minutes. This book is up-to-date for the new Arduino Uno board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects.
See "some photos": http://www.flickr.com/photos/50804036@N06/sets/72157624195730498/ of projects built by our readers over on Flickr. (And if you have photos of your project, please send them to email@example.com).
With this Quick-Start Guide you'll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You'll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server applications, and create a universal remote with an Arduino and a few cheap parts. Plus, you'll build your own burglar alarm that emails you whenever someone's moving in your living room, integrate Nintendo's Wii Nunchuk into your projects, make binary dice, learn how to solder, and more.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, plenty of exercises will extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems.
With Arduino: A Quick-Start Guide, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
Packed with fun, useful devices to create, this Quick-Start Guide will help you build your own motion-sensing game controller with a three-axis accelerometer. Then you'll create a universal remote for your TV set or your Mac, with an Arduino and a few cheap parts. The Arduino is a perfect platform for building network devices--you'll learn how to connect it to the Internet and program both client and server applications. In one hands-on project, you'll build your own burglar alarm that updates your Twitter feed whenever someone's moving in your living room. Other projects show you how to integrate Nintendo's Wii Nunchuk into your projects.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, and the "What If It Doesn't Work" sections help you troubleshoot common problems.
This is a hands-on book written to clear away all the questions and obstacles that would otherwise discourage you from trying physical computing. With Arduino: A Quick-Start Guide, beginners can quickly join the world-wide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you'll learn about:
- Interaction design and physical computing
- The Arduino hardware and software development environment
- Basics of electricity and electronics
- Prototyping on a solderless breadboard
- Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
About the Author
Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule f r Gestaltung und Kunst Basel, Hochschule f r Gestaltung Schw bisch Gm nd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.
Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect,both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.
Table of Contents
Preface; Acknowledgments; How to Contact Us; Chapter 1: Introduction; 1.1 Intended Audience; 1.2 What Is Physical Computing?; Chapter 2: The Arduino Way; 2.1 Prototyping; 2.2 Tinkering; 2.3 Patching; 2.4 Circuit Bending; 2.5 Keyboard Hacks; 2.6 We Love Junk!; 2.7 Hacking Toys; 2.8 Collaboration; Chapter 3: The Arduino Platform; 3.1 The Arduino Hardware; 3.2 The Software (IDE); 3.3 Installing Arduino on Your Computer; 3.4 Installing Drivers: Macintosh; 3.5 Installing Drivers: Windows; 3.6 Port Identification: Macintosh; 3.7 Port Identification: Windows; Chapter 4: Really Getting Started with Arduino; 4.1 Anatomy of an Interactive Device; 4.2 Sensors and Actuators; 4.3 Blinking an LED; 4.4 Pass Me the Parmesan; 4.5 Arduino Is Not for Quitters; 4.6 Real Tinkerers Write Comments; 4.7 The Code, Step by Step; 4.8 What We Will Be Building; 4.9 What Is Electricity?; 4.10 Using a Pushbutton to Control the LED; 4.11 How Does This Work?; 4.12 One Circuit, A Thousand Behaviours; Chapter 5: Advanced Input and Output; 5.1 Trying Out Other On/Off Sensors; 5.2 Controlling Light with PWM; 5.3 Use a Light Sensor Instead of the Pushbutton; 5.4 Analogue Input; 5.5 Try Other Analogue Sensors; 5.6 Serial Communication; 5.7 Driving Bigger Loads (Motors, Lamps, and the Like); 5.8 Complex Sensors; Chapter 6: Talking to the Cloud; 6.1 Digital Output; 6.2 Planning; 6.3 Coding; 6.4 Assembling the Circuit; 6.5 Here's How to Assemble It:; Chapter 7: Troubleshooting; 7.1 Understanding; 7.2 Testing the Board; 7.3 Testing Your Breadboarded Circuit; 7.4 Isolating Problems; 7.5 Problems with the IDE; 7.6 How to Get Help Online; The Breadboard; Reading Resistors and Capacitors; Arduino Quick Reference; STRUCTURE; SPECIAL SYMBOLS; CONSTANTS; VARIABLES; CONTROL STRUCTURES; ARITHMETIC AND FORMULAS; COMPARISON OPERATORS; BOOLEAN OPERATORS; COMPOUND OPERATORS; INPUT AND OUTPUT FUNCTIONS; TIME FUNCTIONS; MATH FUNCTIONS; RANDOM NUMBER FUNCTIONS; SERIAL COMMUNICATION; Reading Schematic Diagrams;