Synopses & Reviews
Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.
At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.
In The Art of Cartooning with Flash, you'll learn how to:
- Apply the 12 classic principles of cartooning to Flash
- Build bandwidth-stingy digital puppets
- Master the walkcycle and other intricate techniques
- Craft a strong story and dynamic characters
- Storyboard and layout like a pro
- Create an animatic to test your ideas
- Analyze a cartoon, frame-by-frame
Check out the Flash-enabled companion site at http://www.twinkleland.com/book1.html.
An indispensable resource for those interested in cartooning with Flash! This unique book contains superb coverage of proper animation technique and practice, focusing on cartooning using Macromedia Flash. Written by professional animators, cartoonists, and computer artists and presented in a beautiful, full-color package, this book offers real-world examples, step-by-step explanations, and helpful diagrams. The CD includes lesson tutorials (using sample animated characters), a trial version of Flash 5, Flash toys and games by Twinkle, sound and graphics tools, and links to studios as well as learning and job resources.
Flash X is the newest version of Macromedia's best-selling Web graphics tool. This book focuses on one aspect of using Flash: the process of creating a cartoon animation for the Web. This is a hot new area of Web graphics, and little has been written about it. The authors are professional cartoonists and animators, and will use examples from many of their projects to illustrate the art and craft of character animation on the Web using Flash X.
Check out the Flash-enabled companion site at www.twinkleland.com/book1.html.
About the Author
Dan Gray is a professional Web designer and the author of 17 graphics and Web books. Gary Leib and John Kuramoto are animators at Twinkle, an animation studio in New York City. Twinkle's work has appeared in numerous venues including, PBS, MTV, ABC, Adobe's Web site, and in the Sundance award-winning film, The Tao of Steve.
Table of Contents
Part 1: Fundamental C# Programming.
Chapter 1: Introduction to C#.
Chapter 2: Basic C# Programming.
Chapter 3: Expressions and Operators.
Chapter 4: Decisions, Loops, and Preprocessor Directives.
Chapter 5: Object-Oriented Programming.
Chapter 6: More about Classes and Objects.
Chapter 7: Derived Classes.
Chapter 8: Interfaces.
Chapter 9: Strings, Dates, Times, and Time Spans.
Chapter 10: Arrays and Indexers.
Chapter 11: Collections.
Chapter 12: Delegates and Events.
Chapter 13: Exceptions and Debugging.
Part 2: Advanced C# Programming.
Chapter 14: Threads.
Chapter 15: Streams and Input/Output.
Chapter 16: Assemblies.
Chapter 17: Attributes and Reflection.
Chapter 18: Remoting.
Chapter 19: Security.
Chapter 20: XML.
Chapter 21: Other Classes in the Base Class Library.
Part 3: .NET Programming with C#.
Chapter 22: Introduction to Databases.
Chapter 23: Active Data Objects: ADO.NET.
Chapter 24: Introduction to Windows Applications.
Chapter 25: Active Server Pages: ASP.NET.
Chapter 26: Web Services.
Appendix A: C# Keywords.
Appendix B: C# Compiler Options.
Appendix C: Regular Expressions.