Synopses & Reviews
An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.
"If you've ever spent hours pounding your head against your monitor till you could scream, wanted to throw your VCR out the window, or wondered why some computer applications bore you stiff while others grab you and won't let you go, this book will not only tell you why it'll show you what you can do about it...read this book." Laura Mixon, author of Proxies, Greenwar, and Glass Houses
"If Crawford is right (and I'm convinced he is) that interactivity is 'the essence of the computer revolution,' then this book deserves a place on the bookshelves of all us revolutionaries." Paul Fatula, About This particular Macintosh
"...a must read for anyone who designs interactive software or works with those who do. Chris makes a difficult, nebulous topic approachable." Dale Yocum, Founder, Clientele Software
A non-technical book on the theory of interactivity design, with clear examples and concrete applications.
A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why it's important and how to design good software.
About the Author
Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design. He is currently at work on Erasmatron, an interactive storytelling project.